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	<updated>2026-11-08T16:22:28Z</updated>
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	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Training&amp;diff=104</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Training&amp;diff=104"/>
		<updated>2026-11-02T12:45:10Z</updated>

		<summary type="html">&lt;p&gt;Victor: Restore progression and injury details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Training =&lt;br /&gt;
&lt;br /&gt;
Training of your players is divided into two parts: '''team training''' and '''individual training'''. Individual training develops specific skills, while team training enhances team cohesion. It is up to you to decide which is the most suitable for your players!&lt;br /&gt;
&lt;br /&gt;
If you do not want to manage training yourself, you can set '''Training management''' to '''Automatic''' in the [[Settings|settings]]: your staff will then train the players for you.&lt;br /&gt;
&lt;br /&gt;
== Training schedule ==&lt;br /&gt;
On the Training page, you can set:&lt;br /&gt;
* The '''hours of training per day''' (up to 6 hours).&lt;br /&gt;
* The hours of training the '''day before''' and the '''day after''' games.&lt;br /&gt;
* Whether your players train '''during vacation'''.&lt;br /&gt;
* The share between '''team training''' and '''individual training'''.&lt;br /&gt;
&lt;br /&gt;
You can also save your settings with '''Export Training Program''' and reuse them with '''Load Training Program'''.&lt;br /&gt;
&lt;br /&gt;
== Intensity ==&lt;br /&gt;
Team and individual training each have an intensity: '''Very low''', '''Low''', '''Normal''', '''High''' or '''Very high'''. A higher intensity makes training more effective and improves fitness, but it also tires your players and increases the risk of injury.&lt;br /&gt;
&lt;br /&gt;
Be careful: if training is too hard, your players will complain about it. A coach with a good '''Training''' attribute will keep them satisfied more easily (see [[Attributes_Coach|Coach Attributes]]).&lt;br /&gt;
&lt;br /&gt;
== Individual training ==&lt;br /&gt;
For each player, you can select a '''priority''', either a profile or a single skill:&lt;br /&gt;
* '''Profiles''': Playmaker, Rebounder, Perimeter shooter, Inside finisher, Mid-range shooter, Slasher, Perimeter defender, Post defender.&lt;br /&gt;
* '''Specific''': focus on one skill only.&lt;br /&gt;
* '''Other position''': learn to play at a second position.&lt;br /&gt;
* '''Rest''': the player skips training to recover.&lt;br /&gt;
&lt;br /&gt;
Your assistant coach will take care of the individual training for players who have not been assigned a training program.&lt;br /&gt;
&lt;br /&gt;
== Fitness, tiredness and injuries ==&lt;br /&gt;
Fitness and tiredness have a direct impact on players during a game, as well as on the risk of injury. Training improves fitness, but long or intense sessions add fatigue. You can check the '''forecasted freshness and fitness''' of your players before the next games.&lt;br /&gt;
&lt;br /&gt;
The risk of injury during training increases with tiredness, poor fitness, intensity, the number of hours and the player's own injury proneness. Make good use of the preseason to make sure that your players start the season in the best possible condition!&lt;br /&gt;
&lt;br /&gt;
Your '''fitness coaches''' and '''physiotherapists''' will help your players get in shape and recover faster (see [[Staff|Staff]]).&lt;br /&gt;
&lt;br /&gt;
== Player progression ==&lt;br /&gt;
Many factors affect how fast a player improves:&lt;br /&gt;
* '''Age''': young players progress much faster. As they get older, players mostly improve their best skills, and veterans will see their physical attributes start to decline.&lt;br /&gt;
* '''Potential''': it also limits the level a player can reach.&lt;br /&gt;
* '''Fitness, fatigue and work ethic'''.&lt;br /&gt;
* '''Hours and intensity''' of training.&lt;br /&gt;
* '''Your coaching staff''': the '''Training''' attribute of your coach and assistants, and the '''Teaching''' attribute for young players.&lt;br /&gt;
* '''Your facilities''': see the Training Center and Youth Academy on the [[Facilities|Facilities]] page.&lt;br /&gt;
* '''Playing time''': players also improve by playing games, especially against stronger opponents.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
* [[Staff|Staff]]&lt;br /&gt;
* [[Facilities|Facilities]]&lt;br /&gt;
* [[Attributes_Player|Player Attributes]]&lt;br /&gt;
* [[Youth_teams|Youth Teams]]&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Search_for_a_new_team&amp;diff=103</id>
		<title>Search for a new team</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Search_for_a_new_team&amp;diff=103"/>
		<updated>2026-11-02T12:44:54Z</updated>

		<summary type="html">&lt;p&gt;Victor: Restore dismissal and application details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Search for a New Team =&lt;br /&gt;
&lt;br /&gt;
Your career as a coach will not always be spent with the same team. You may be dismissed, your contract may end, or you may simply want a new challenge. This page explains how your job security works and how to find a new team.&lt;br /&gt;
&lt;br /&gt;
== Board and fan satisfaction ==&lt;br /&gt;
The satisfaction of your directors and your fans are key aspects in the progress of your career. They are affected by each of your actions and will determine whether your contract is renewed or not. You can check them in the '''Satisfactions''' section of your team and on your dashboard, where your '''job security''' is displayed (from ''Very secure'' to ''At risk'').&lt;br /&gt;
&lt;br /&gt;
=== Directors ===&lt;br /&gt;
The satisfaction of the board is more important than that of the fans when it comes to the renewal of your contract. If the board is not satisfied, it may dismiss you or choose not to renew your contract at the end of the season.&lt;br /&gt;
&lt;br /&gt;
Whether you achieve the objectives set at the beginning of the season or not will have a big impact on the final decision. A series of wins or losses will also have a significant impact. Keep an eye on your [[Finances|finances]] too: the board does not like a negative balance!&lt;br /&gt;
&lt;br /&gt;
=== Fans ===&lt;br /&gt;
Fan satisfaction depends largely on series of wins or losses, but also on the facts behind the results (wide margin of victory or defeat, results against rivals, etc.).&lt;br /&gt;
&lt;br /&gt;
It has less impact than the satisfaction of the board, but if the fans remain fairly optimistic, it may save you from being dismissed.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
At the beginning of every season, you are invited to a meeting with the board, which sets an objective for each competition (e.g. ''Reach the playoffs'', ''Finish the season in the black''). If you do not attend the meeting in time, the board will set the objectives itself.&lt;br /&gt;
&lt;br /&gt;
You can choose to '''raise an objective''' for a limited time after it has been set. If you select higher objectives and fail, the board is likely to be less indulgent with you at the end of the season. However, if you achieve them, it will be delighted and will probably increase the team budget.&lt;br /&gt;
&lt;br /&gt;
== Dismissal ==&lt;br /&gt;
Your job is reviewed regularly during the season, at the end of each competition and at the end of the season. You are protected during the first months of your contract, and the time you have spent at the club also counts in your favor.&lt;br /&gt;
&lt;br /&gt;
The board will usually send you warnings (''Not satisfied with the team's results'', ''Disappointing results in...'') before taking a decision. If things do not improve, you will receive the message '''You have been dismissed!'''&lt;br /&gt;
&lt;br /&gt;
== Contract renewal ==&lt;br /&gt;
When your contract is about to expire, the directors may send you an '''Offer of renewal''' if they are satisfied with your work. This depends on your objectives and on the satisfaction of the board. Otherwise, your contract will simply end and you will have to find a new team.&lt;br /&gt;
&lt;br /&gt;
== Resigning ==&lt;br /&gt;
You can resign at any time from your profile by clicking on '''Resign'''.&lt;br /&gt;
&lt;br /&gt;
== Finding a new team ==&lt;br /&gt;
=== Apply for a job ===&lt;br /&gt;
Click on '''Apply for job''' (or '''Search for a new club''' if you currently have no team) to see the list of clubs looking for a coach. Only senior teams without a coach and taking part in the playable competitions are listed.&lt;br /&gt;
&lt;br /&gt;
You will receive an answer within a few days. Your chances depend on your experience and your attributes (see [[Attributes_Coach|Coach Attributes]]) compared to the reputation of the league. Note that a club you have recently left will not want to work with you again too soon.&lt;br /&gt;
&lt;br /&gt;
=== Job offers ===&lt;br /&gt;
When you are unemployed, clubs may also send you offers directly. National teams can send you offers even if you already manage a club, as long as you do not manage a national team yet. You can then '''Accept the offer''' or '''Turn down the offer'''.&lt;br /&gt;
&lt;br /&gt;
If you do not want to be disturbed, you can disable these offers in the [[Settings|career settings]]: '''Do not receive offers from clubs''' and '''Do not receive offers from national teams'''.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
* [[Attributes_Coach|Coach Attributes]]&lt;br /&gt;
* [[Finances|Finances]]&lt;br /&gt;
* [[National_team_selection|National Team Selection]]&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Tactics&amp;diff=102</id>
		<title>Tactics</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Tactics&amp;diff=102"/>
		<updated>2026-11-02T12:44:36Z</updated>

		<summary type="html">&lt;p&gt;Victor: Restore role and pressure details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Tactics =&lt;br /&gt;
&lt;br /&gt;
The '''Tactics''' menu lets you set your roster, your offensive tactics and your defensive tactics. These settings are used by default for all games, and you can adjust them at any time during a [[3D_Games|3D game]].&lt;br /&gt;
&lt;br /&gt;
== Roster ==&lt;br /&gt;
The roster page allows you to set your default roster. Select a position for each of the players you want in your roster ('''PG''', '''SG''', '''SF''', '''PF''', '''C''', or '''S''' for the bench). Players marked '''X''' are excluded from the roster. The maximum number of players depends on the competition.&lt;br /&gt;
&lt;br /&gt;
=== Playing time ===&lt;br /&gt;
For each player, set the number of '''minutes desired'''. Your assistant coach will follow it during simulated games (the actual playing time may vary depending on fouls, tiredness or injuries). Make sure that all minutes have been allocated!&lt;br /&gt;
&lt;br /&gt;
=== Roles ===&lt;br /&gt;
The roles you assign to your players widely influence their attitude on the court:&lt;br /&gt;
* '''Go-to guy''' (max. 2): the team's leaders on offense. They take many more shots, and teammates will look for them when the shot clock is running out.&lt;br /&gt;
* '''6th Man''' (max. 1, bench players only): the first player off the bench, who will take more shots than usual.&lt;br /&gt;
* '''Defense''' (max. 1): a defensive specialist, who will focus on defense rather than scoring.&lt;br /&gt;
&lt;br /&gt;
=== Assistant coach ===&lt;br /&gt;
Your assistant coach can select the roster for you: they will pick the best available player at each position, assign roles and allocate minutes. You can also let your assistants automatically choose the rotations during simulated games.&lt;br /&gt;
&lt;br /&gt;
== Offensive tactics ==&lt;br /&gt;
=== Collective instructions ===&lt;br /&gt;
* '''Starting formation''':&lt;br /&gt;
** '''3 Out - 2 In''' (default): a balanced offense, with three players on the perimeter and two inside.&lt;br /&gt;
** '''4 Out - 1 In''': opens drives and many shooting opportunities but reduces your impact inside.&lt;br /&gt;
* '''Tempo''':&lt;br /&gt;
** '''Patient''': your offense plays at a slow tempo.&lt;br /&gt;
** '''Neutral''' (default).&lt;br /&gt;
** '''Fast''': your offense takes the first available shot.&lt;br /&gt;
* '''Shot repartition''': '''Close''', '''Balanced''' (default) or '''Far''' (more 3-point shots).&lt;br /&gt;
* '''Offensive rebounds strategy''':&lt;br /&gt;
** '''Limit transitions''': most players get back on defense after a shot.&lt;br /&gt;
** '''Neutral''' (default): two or three players go for the offensive rebound.&lt;br /&gt;
** '''Crash off boards''': most players go for the offensive rebound.&lt;br /&gt;
&lt;br /&gt;
=== Individual instructions ===&lt;br /&gt;
For each player, you can choose to '''Avoid''', allow by '''Default''' or let them '''Shoot at will''':&lt;br /&gt;
* Mid-range jumpers.&lt;br /&gt;
* 3 pointers.&lt;br /&gt;
* Shots close to the free throw lane.&lt;br /&gt;
* Penetrations.&lt;br /&gt;
&lt;br /&gt;
You can also create your own plays and call them during games. See [[Play_creation|Play creation]].&lt;br /&gt;
&lt;br /&gt;
== Defensive tactics ==&lt;br /&gt;
=== Type of defense ===&lt;br /&gt;
The type of defense is chosen during the game:&lt;br /&gt;
* '''Man-to-Man Half Court''': the default basketball defense. Each defender defends on one attacker (usually the center defends on the opposing center, the power forward on the opposing power forward, etc.). When applied with intensity, this defense leaves little space for attacking players.&lt;br /&gt;
* '''Man-to-Man Full Court''': the same defense applied on the full court. It may be more effective, but it is very tiring for the players!&lt;br /&gt;
* '''Zone 2-3''': a zone defense that is very effective in preventing drives and easy shots close to the basket. It will however leave many outside shots open.&lt;br /&gt;
* '''Zone 3-2''': each defender is assigned to an area of the half court. This defense reduces the frequency of 3-point shots in favor of drives and inside shots.&lt;br /&gt;
* '''Zone 1-3-1''': the opposing point guard is constantly under high pressure, and it allows many double teams on the ball carrier. Your guards must be very athletic as they have to keep running to and fro.&lt;br /&gt;
* '''Full court zone''': a zone press applied on the full court.&lt;br /&gt;
&lt;br /&gt;
=== Defensive instructions ===&lt;br /&gt;
These instructions can be set for each player:&lt;br /&gt;
* '''Match-up''': the opposing player they will defend on.&lt;br /&gt;
* '''On Ball Pressure''': Gap, Moderate, Tight or Smother.&lt;br /&gt;
* '''Off Ball Pressure''': Gap, Moderate, Tight or Deny Ball.&lt;br /&gt;
* '''On-Ball Screen''': how to defend pick and rolls (Automatic, Go Over, Go Under, Switch All, Switch Bigs, Switch Guards).&lt;br /&gt;
* '''Off-Ball Screen''': Automatic, Switch All, Switch Bigs or Switch Guards.&lt;br /&gt;
* '''Hedge''': Automatic, No Hedge, Soft Hedges or Hard Hedge.&lt;br /&gt;
&lt;br /&gt;
More pressure makes life harder for the attackers and creates more steals, but also increases the risk of fouls. Hover each option in the game to see its pros and cons.&lt;br /&gt;
&lt;br /&gt;
During a game, you can also ask your players to commit a '''direct foul''', for example to stop the clock at the end of a close game.&lt;br /&gt;
&lt;br /&gt;
== Basketball basics ==&lt;br /&gt;
=== Positions ===&lt;br /&gt;
* '''Point Guard''' (&amp;quot;1&amp;quot; or &amp;quot;PG&amp;quot;)&lt;br /&gt;
* '''Shooting Guard''' (&amp;quot;2&amp;quot; or &amp;quot;SG&amp;quot;)&lt;br /&gt;
* '''Small Forward''' (&amp;quot;3&amp;quot; or &amp;quot;SF&amp;quot;)&lt;br /&gt;
* '''Power Forward''' (&amp;quot;4&amp;quot; or &amp;quot;PF&amp;quot;)&lt;br /&gt;
* '''Center''' (&amp;quot;5&amp;quot; or &amp;quot;C&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
In general, the size and weight of a player increase with their position.&lt;br /&gt;
&lt;br /&gt;
=== Screens ===&lt;br /&gt;
A '''screen''' is an offensive action where a player helps to free a teammate from their defender: the player remains stationary (so as not to commit an offensive foul) close to the teammate's defender, in order to block the defender's path and open a corridor for their teammate.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
* [[Play_creation|Play creation]]&lt;br /&gt;
* [[3D_Games|3D Games]]&lt;br /&gt;
* [[Attributes_Player|Player Attributes]]&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Draft&amp;diff=101</id>
		<title>Draft</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Draft&amp;diff=101"/>
		<updated>2026-11-02T12:41:47Z</updated>

		<summary type="html">&lt;p&gt;Victor: Create Draft page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Draft =&lt;br /&gt;
&lt;br /&gt;
The draft is an event where all teams of a given competition select, in turn, one or several players from a list of those wishing to join that competition. Usually, the order of the picks is defined by the teams' rankings from the previous season.&lt;br /&gt;
&lt;br /&gt;
In Pro Basketball Manager, the draft is held for the '''American league''', with '''two rounds''' every year in June. The first picks are decided by a '''lottery''' among the teams with the worst records.&lt;br /&gt;
&lt;br /&gt;
If you do not want young prospects to automatically sign with American teams, you can disable the drafts when creating a [[New_career|new career]].&lt;br /&gt;
&lt;br /&gt;
== Drafts page ==&lt;br /&gt;
The '''Drafts''' page displays:&lt;br /&gt;
* '''Former Drafts''': the results of the previous drafts.&lt;br /&gt;
* '''Mock Draft''': a prediction of the future draft picks. These predictions are only available a few months before the draft.&lt;br /&gt;
&lt;br /&gt;
This will help you spot players you may want to scout if your team is taking part in the draft (see [[Scouting|Scouting]]).&lt;br /&gt;
&lt;br /&gt;
== Draft day ==&lt;br /&gt;
If your team takes part in the draft, you will follow it live. When it is your turn, you can either '''select a player''' from the list (with their estimated level, potential and injury frequency) or '''let your assistants choose''' for you.&lt;br /&gt;
&lt;br /&gt;
A recap of the draft will be sent to your inbox.&lt;br /&gt;
&lt;br /&gt;
== Drafted players ==&lt;br /&gt;
* First round picks sign a '''rookie contract''', whose salary depends on their pick position.&lt;br /&gt;
* Second round picks sign a one-year contract.&lt;br /&gt;
&lt;br /&gt;
== Trading draft picks ==&lt;br /&gt;
Draft picks can be included in [[Recruitment|trades]]. Draft picks are often a leap of faith, but the lower the ranking of the team which owns a pick, the more likely it is to be a high pick. If your offer weakens another team, try to compensate with draft picks!&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
* [[Recruitment|Recruitment]]&lt;br /&gt;
* [[Scouting|Scouting]]&lt;br /&gt;
* [[Youth_teams|Youth Teams]]&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Youth_teams&amp;diff=100</id>
		<title>Youth teams</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Youth_teams&amp;diff=100"/>
		<updated>2026-11-02T12:41:42Z</updated>

		<summary type="html">&lt;p&gt;Victor: Create Youth teams page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Youth Teams =&lt;br /&gt;
&lt;br /&gt;
Your club can have several '''associated teams''': U21 team, junior team, youth team or reserve team, depending on the country and the league.&lt;br /&gt;
&lt;br /&gt;
== Youth players ==&lt;br /&gt;
New young players join your youth teams at the start of each season. The level and potential of these players depend on your '''Youth Academy''' (see [[Facilities|Facilities]]).&lt;br /&gt;
&lt;br /&gt;
At the end of the season, players who are too old for their team move up to the next team, until they turn pro or leave the club.&lt;br /&gt;
&lt;br /&gt;
Young players progress faster than older ones, especially with a coach who has a good '''Teaching''' attribute (see [[Training|Training]] and [[Attributes_Coach|Coach Attributes]]).&lt;br /&gt;
&lt;br /&gt;
== Using youth players ==&lt;br /&gt;
If you are short of players, you can display the players of your associated teams on the roster page and select them for your games.&lt;br /&gt;
&lt;br /&gt;
You can also make a first team player available to your U21 or reserve team so that they get more playing time.&lt;br /&gt;
&lt;br /&gt;
== U21 competitions ==&lt;br /&gt;
When creating a [[New_career|new career]], you can choose to generate and simulate the '''U21 competitions'''. Note that this makes the simulation noticeably slower.&lt;br /&gt;
&lt;br /&gt;
== Prospects ==&lt;br /&gt;
The '''Prospects''' page lets you see promising young players who have the highest chance of playing at a professional level. Players are listed according to their country of origin, and the number of players for each country depends on the number of competitions in that country. Send a scout if you want to know more about them (see [[Scouting|Scouting]]).&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
* [[Training|Training]]&lt;br /&gt;
* [[Facilities|Facilities]]&lt;br /&gt;
* [[Draft|Draft]]&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Scouting&amp;diff=99</id>
		<title>Scouting</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Scouting&amp;diff=99"/>
		<updated>2026-11-02T12:41:37Z</updated>

		<summary type="html">&lt;p&gt;Victor: Create Scouting page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Scouting =&lt;br /&gt;
&lt;br /&gt;
Scouts provide information on players, such as their skills, potential, tendency to get injured or personality. Some information may not be available on a player's page if they compete in a different league than yours: in that case, send a scout to obtain the missing information.&lt;br /&gt;
&lt;br /&gt;
== Scout a player ==&lt;br /&gt;
From a player's profile, click on '''Scout the player'''. After a few days, you will receive a '''scouting report'''. Each scout can only evaluate a limited number of players at the same time.&lt;br /&gt;
&lt;br /&gt;
== Send a scout on a mission ==&lt;br /&gt;
You can also '''send a scout''' to a country or to specific competitions to discover new talents. Before sending them, you can set:&lt;br /&gt;
* The '''age''' and '''positions''' of the players you are looking for.&lt;br /&gt;
* Whether to include '''free agents''', only local players, or exclude players you cannot afford.&lt;br /&gt;
* The '''duration''' of the mission (from 1 to 6 months). You will receive a report every month.&lt;br /&gt;
&lt;br /&gt;
A mission has a '''cost''' (travel and living expenses), which depends on the destination and the duration. The better your scout knows a country, the higher the chances of discovering talented players there.&lt;br /&gt;
&lt;br /&gt;
== Scouting reports ==&lt;br /&gt;
The scouting report reflects what your staff thinks about a player. It can include:&lt;br /&gt;
* The '''estimated level''' and '''potential''' of the player.&lt;br /&gt;
* Their '''injury frequency'''.&lt;br /&gt;
* Their '''salary expectations'''.&lt;br /&gt;
* Their '''Personality Traits''' and short-term goals (see [[Personality_Traits|Personality Traits]]).&lt;br /&gt;
* Their pros and cons.&lt;br /&gt;
&lt;br /&gt;
Reports on players in your own team are usually very accurate, while reports on other players depend on the skills of the staff member who created them. Each report has a '''reliability''': scout the player several times to increase it. Scouts with a high reputation will write more reliable reports, faster.&lt;br /&gt;
&lt;br /&gt;
Reports get old: remember to scout a player again if the report was done several months ago.&lt;br /&gt;
&lt;br /&gt;
== Tracking list ==&lt;br /&gt;
Add the players you are interested in to your '''Tracking list''': you will receive news about them (rumors, trades, etc.). You can shortlist any player as long as they are not retiring at the end of the season.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
* [[Staff|Staff]]&lt;br /&gt;
* [[Recruitment|Recruitment]]&lt;br /&gt;
* [[Facilities|Facilities]]&lt;br /&gt;
* [[Personality_Traits|Personality Traits]]&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=First_steps_in_your_career&amp;diff=98</id>
		<title>First steps in your career</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=First_steps_in_your_career&amp;diff=98"/>
		<updated>2026-11-02T12:41:10Z</updated>

		<summary type="html">&lt;p&gt;Victor: Role name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= First Steps in Your Career =&lt;br /&gt;
&lt;br /&gt;
Welcome to '''Pro Basketball Manager'''! This page will help you get started once your [[New_career|new career]] has been created.&lt;br /&gt;
&lt;br /&gt;
As you navigate through each menu in the game, various assistants will provide helpful hints to introduce you to the main gameplay mechanics (if the tutorial was enabled when creating your career). You can display the tutorial of a page again at any time.&lt;br /&gt;
&lt;br /&gt;
If you encounter any bugs, please don't hesitate to reach out to us on our [https://discord.gg/G5qzSR7jzD Discord server] or via email at pbm@umix-studios.com.&lt;br /&gt;
&lt;br /&gt;
== Navigating the game ==&lt;br /&gt;
The main menu gives you access to:&lt;br /&gt;
* '''Dashboard''': a summary of your team, your next games and your job security.&lt;br /&gt;
* '''Manager''': your '''Messages''', your '''Tracking list''' and the '''World''' search page.&lt;br /&gt;
* '''Your club''': '''Players''', '''Tactics''', '''Training''', '''Schedule''', '''Finances''', '''Facilities''', '''Staff''' and '''Recruitment center'''.&lt;br /&gt;
&lt;br /&gt;
If you also manage a national team, it has its own menu (see [[National_team_selection|National Team Selection]]).&lt;br /&gt;
&lt;br /&gt;
== Your inbox ==&lt;br /&gt;
Your inbox is a central feature of the game, serving as the hub for interactions with the board, players, staff and your fans. Make sure to check it regularly to stay up to date!&lt;br /&gt;
&lt;br /&gt;
Some messages are important and will pause the simulation, or even prevent you from moving forward until you have answered them. You can choose to always halt simulations when an important message is received in the [[Settings|settings]].&lt;br /&gt;
&lt;br /&gt;
== Time management ==&lt;br /&gt;
Time only moves forward when you decide it. You can:&lt;br /&gt;
* Go to the '''Next day'''.&lt;br /&gt;
* '''Simulate until the next game'''.&lt;br /&gt;
* '''Simulate until''' a given date.&lt;br /&gt;
* '''Stop simulation''' at any time.&lt;br /&gt;
&lt;br /&gt;
When your team has a game, you can choose to play it or to simulate it (see [[3D_Games|3D Games]]).&lt;br /&gt;
&lt;br /&gt;
== Your first tasks ==&lt;br /&gt;
=== 1. Meet the board ===&lt;br /&gt;
Your first message invites you to a meeting with the board, which will set your objectives for each competition. Do not miss it: if you do not attend in time, the board will set the objectives itself. See [[Search_for_a_new_team|Search for a New Team]] to understand how objectives impact your career.&lt;br /&gt;
&lt;br /&gt;
=== 2. Check your roster ===&lt;br /&gt;
The '''Players''' page allows you to set your default roster, which will be used for all games (you can still change it just before a game).&lt;br /&gt;
&lt;br /&gt;
Select a position for each of the players you want in your roster and a playing time that your assistant coach will follow. Note that the roles you assign to your players will widely influence their attitude on the court (if you give a player the ''Go-to guy'' role, they will shoot a lot more). Your assistant coach can also select the roster for you.&lt;br /&gt;
&lt;br /&gt;
=== 3. Set your tactics ===&lt;br /&gt;
Choose your offensive and defensive tactics and create your own plays. See [[Tactics|Tactics]] and [[Play_creation|Play creation]].&lt;br /&gt;
&lt;br /&gt;
=== 4. Prepare your players ===&lt;br /&gt;
Fitness and tiredness have a direct impact on players during a game, as well as on the risk of injury. Make good use of the preseason to make sure that your players start the season in the best possible condition. See [[Training|Training]].&lt;br /&gt;
&lt;br /&gt;
=== 5. Look at your finances ===&lt;br /&gt;
Check your budget and your payroll before making any move on the market. See [[Finances|Finances]] and [[Sponsors|Sponsors]].&lt;br /&gt;
&lt;br /&gt;
=== 6. Recruit ===&lt;br /&gt;
Use the '''World''' search page to find players, teams, competitions and staff. Don't forget to use the filters: select a specific skill or attribute, add more with the '''+''' button, then validate to refresh the results. You can customize the columns with the '''Display''' option.&lt;br /&gt;
&lt;br /&gt;
Add interesting players to your '''Tracking list''': you will receive news about them (rumors, trades, etc.). See [[Recruitment|Recruitment]], [[Scouting|Scouting]] and [[Staff|Staff]].&lt;br /&gt;
&lt;br /&gt;
== Playing with a controller ==&lt;br /&gt;
The game can be played with a controller:&lt;br /&gt;
* Hold the indicated button while moving the cursor to slow it down.&lt;br /&gt;
* Hover the controller icon to get a quick summary of the shortcuts.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
* [[New_career|New Career]]&lt;br /&gt;
* [[Settings|Settings]]&lt;br /&gt;
* [https://discord.gg/G5qzSR7jzD Discord server]&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Search_for_a_new_team&amp;diff=97</id>
		<title>Search for a new team</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Search_for_a_new_team&amp;diff=97"/>
		<updated>2026-11-02T12:41:05Z</updated>

		<summary type="html">&lt;p&gt;Victor: Lighter descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Search for a New Team =&lt;br /&gt;
&lt;br /&gt;
Your career as a coach will not always be spent with the same team. You may be dismissed, your contract may end, or you may simply want a new challenge. This page explains how your job security works and how to find a new team.&lt;br /&gt;
&lt;br /&gt;
== Board and fan satisfaction ==&lt;br /&gt;
The satisfaction of your directors and your fans are key aspects in the progress of your career. They are affected by each of your actions and will determine whether your contract is renewed or not. You can check them in the '''Satisfactions''' section of your team and on your dashboard, where your '''job security''' is displayed (from ''Very secure'' to ''At risk'').&lt;br /&gt;
&lt;br /&gt;
=== Directors ===&lt;br /&gt;
The satisfaction of the board is more important than that of the fans when it comes to the renewal of your contract. If the board is not satisfied, it may dismiss you or choose not to renew your contract at the end of the season.&lt;br /&gt;
&lt;br /&gt;
Whether you achieve the objectives set at the beginning of the season or not will have a big impact on the final decision. A series of wins or losses will also have a significant impact. Keep an eye on your [[Finances|finances]] too: the board does not like a negative balance!&lt;br /&gt;
&lt;br /&gt;
=== Fans ===&lt;br /&gt;
Fan satisfaction depends largely on series of wins or losses, but also on the facts behind the results (wide margin of victory or defeat, results against rivals, etc.).&lt;br /&gt;
&lt;br /&gt;
It has less impact than the satisfaction of the board, but if the fans remain fairly optimistic, it may save you from being dismissed.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
At the beginning of every season, you are invited to a meeting with the board, which sets an objective for each competition (e.g. ''Reach the playoffs'', ''Finish the season in the black''). If you do not attend the meeting in time, the board will set the objectives itself.&lt;br /&gt;
&lt;br /&gt;
You can choose to '''raise an objective''' for a limited time after it has been set. If you select higher objectives and fail, the board is likely to be less indulgent with you at the end of the season. However, if you achieve them, it will be delighted and will probably increase the team budget.&lt;br /&gt;
&lt;br /&gt;
== Dismissal ==&lt;br /&gt;
The board will usually send you warnings (''Not satisfied with the team's results'', ''Disappointing results in...'') before taking a decision. If things do not improve, you will receive the message '''You have been dismissed!'''&lt;br /&gt;
&lt;br /&gt;
== Contract renewal ==&lt;br /&gt;
When your contract is about to expire, the directors may send you an '''Offer of renewal''' if they are satisfied with your work. This depends on your objectives and on the satisfaction of the board. Otherwise, your contract will simply end and you will have to find a new team.&lt;br /&gt;
&lt;br /&gt;
== Resigning ==&lt;br /&gt;
You can resign at any time from your profile by clicking on '''Resign'''.&lt;br /&gt;
&lt;br /&gt;
== Finding a new team ==&lt;br /&gt;
=== Apply for a job ===&lt;br /&gt;
Click on '''Apply for job''' (or '''Search for a new club''' if you currently have no team) to see the list of clubs looking for a coach. Only senior teams without a coach and taking part in the playable competitions are listed.&lt;br /&gt;
&lt;br /&gt;
You will receive an answer within a few days. Your reputation and your attributes (see [[Attributes_Coach|Coach Attributes]]) will help you get a job in the biggest leagues.&lt;br /&gt;
&lt;br /&gt;
=== Job offers ===&lt;br /&gt;
When you are unemployed, clubs may also send you offers directly. National teams can send you offers even if you already manage a club, as long as you do not manage a national team yet. You can then '''Accept the offer''' or '''Turn down the offer'''.&lt;br /&gt;
&lt;br /&gt;
If you do not want to be disturbed, you can disable these offers in the [[Settings|career settings]]: '''Do not receive offers from clubs''' and '''Do not receive offers from national teams'''.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
* [[Attributes_Coach|Coach Attributes]]&lt;br /&gt;
* [[Finances|Finances]]&lt;br /&gt;
* [[National_team_selection|National Team Selection]]&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Training&amp;diff=96</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Training&amp;diff=96"/>
		<updated>2026-11-02T12:40:59Z</updated>

		<summary type="html">&lt;p&gt;Victor: Lighter descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Training =&lt;br /&gt;
&lt;br /&gt;
Training of your players is divided into two parts: '''team training''' and '''individual training'''. Individual training develops specific skills, while team training enhances team cohesion. It is up to you to decide which is the most suitable for your players!&lt;br /&gt;
&lt;br /&gt;
If you do not want to manage training yourself, you can set '''Training management''' to '''Automatic''' in the [[Settings|settings]]: your staff will then train the players for you.&lt;br /&gt;
&lt;br /&gt;
== Training schedule ==&lt;br /&gt;
On the Training page, you can set:&lt;br /&gt;
* The '''hours of training per day''' (up to 6 hours).&lt;br /&gt;
* The hours of training the '''day before''' and the '''day after''' games.&lt;br /&gt;
* Whether your players train '''during vacation'''.&lt;br /&gt;
* The share between '''team training''' and '''individual training'''.&lt;br /&gt;
&lt;br /&gt;
You can also save your settings with '''Export Training Program''' and reuse them with '''Load Training Program'''.&lt;br /&gt;
&lt;br /&gt;
== Intensity ==&lt;br /&gt;
Team and individual training each have an intensity: '''Very low''', '''Low''', '''Normal''', '''High''' or '''Very high'''. A higher intensity makes training more effective and improves fitness, but it also tires your players and increases the risk of injury.&lt;br /&gt;
&lt;br /&gt;
Be careful: if training is too hard, your players will complain about it. A coach with a good '''Training''' attribute will keep them satisfied more easily (see [[Attributes_Coach|Coach Attributes]]).&lt;br /&gt;
&lt;br /&gt;
== Individual training ==&lt;br /&gt;
For each player, you can select a '''priority''', either a profile or a single skill:&lt;br /&gt;
* '''Profiles''': Playmaker, Rebounder, Perimeter shooter, Inside finisher, Mid-range shooter, Slasher, Perimeter defender, Post defender.&lt;br /&gt;
* '''Specific''': focus on one skill only.&lt;br /&gt;
* '''Other position''': learn to play at a second position.&lt;br /&gt;
* '''Rest''': the player skips training to recover.&lt;br /&gt;
&lt;br /&gt;
Your assistant coach will take care of the individual training for players who have not been assigned a training program.&lt;br /&gt;
&lt;br /&gt;
== Fitness, tiredness and injuries ==&lt;br /&gt;
Fitness and tiredness have a direct impact on players during a game, as well as on the risk of injury. Training improves fitness, but long or intense sessions add fatigue. You can check the '''forecasted freshness and fitness''' of your players before the next games.&lt;br /&gt;
&lt;br /&gt;
Make good use of the preseason to make sure that your players start the season in the best possible condition!&lt;br /&gt;
&lt;br /&gt;
Your '''fitness coaches''' and '''physiotherapists''' will help your players get in shape and recover faster (see [[Staff|Staff]]).&lt;br /&gt;
&lt;br /&gt;
== Player progression ==&lt;br /&gt;
Many factors affect how fast a player improves, including their '''age''' (young players progress faster), their '''potential''', the quality of your '''coaching staff''' (see [[Staff|Staff]]), your '''facilities''' (see [[Facilities|Facilities]]) and their '''playing time'''.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
* [[Staff|Staff]]&lt;br /&gt;
* [[Facilities|Facilities]]&lt;br /&gt;
* [[Attributes_Player|Player Attributes]]&lt;br /&gt;
* [[Youth_teams|Youth Teams]]&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Tactics&amp;diff=95</id>
		<title>Tactics</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Tactics&amp;diff=95"/>
		<updated>2026-11-02T12:40:53Z</updated>

		<summary type="html">&lt;p&gt;Victor: Lighter descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Tactics =&lt;br /&gt;
&lt;br /&gt;
The '''Tactics''' menu lets you set your roster, your offensive tactics and your defensive tactics. These settings are used by default for all games, and you can adjust them at any time during a [[3D_Games|3D game]].&lt;br /&gt;
&lt;br /&gt;
== Roster ==&lt;br /&gt;
The roster page allows you to set your default roster. Select a position for each of the players you want in your roster ('''PG''', '''SG''', '''SF''', '''PF''', '''C''', or '''S''' for the bench). Players marked '''X''' are excluded from the roster. The maximum number of players depends on the competition.&lt;br /&gt;
&lt;br /&gt;
=== Playing time ===&lt;br /&gt;
For each player, set the number of '''minutes desired'''. Your assistant coach will follow it during simulated games (the actual playing time may vary depending on fouls, tiredness or injuries). Make sure that all minutes have been allocated!&lt;br /&gt;
&lt;br /&gt;
=== Roles ===&lt;br /&gt;
The roles you assign to your players widely influence their attitude on the court:&lt;br /&gt;
* '''Go-to guy''' (max. 2): the team's leaders on offense, who will shoot a lot more.&lt;br /&gt;
* '''6th Man''' (max. 1, bench players only): the first player off the bench, with a bigger offensive role.&lt;br /&gt;
* '''Defense''' (max. 1): a defensive specialist.&lt;br /&gt;
&lt;br /&gt;
=== Assistant coach ===&lt;br /&gt;
Your assistant coach can select the roster for you, including roles and minutes. You can also let your assistants automatically choose the rotations during simulated games.&lt;br /&gt;
&lt;br /&gt;
== Offensive tactics ==&lt;br /&gt;
=== Collective instructions ===&lt;br /&gt;
* '''Starting formation''':&lt;br /&gt;
** '''3 Out - 2 In''' (default): a balanced offense, with three players on the perimeter and two inside.&lt;br /&gt;
** '''4 Out - 1 In''': opens drives and many shooting opportunities but reduces your impact inside.&lt;br /&gt;
* '''Tempo''':&lt;br /&gt;
** '''Patient''': your offense plays at a slow tempo.&lt;br /&gt;
** '''Neutral''' (default).&lt;br /&gt;
** '''Fast''': your offense takes the first available shot.&lt;br /&gt;
* '''Shot repartition''': '''Close''', '''Balanced''' (default) or '''Far''' (more 3-point shots).&lt;br /&gt;
* '''Offensive rebounds strategy''':&lt;br /&gt;
** '''Limit transitions''': most players get back on defense after a shot.&lt;br /&gt;
** '''Neutral''' (default): two or three players go for the offensive rebound.&lt;br /&gt;
** '''Crash off boards''': most players go for the offensive rebound.&lt;br /&gt;
&lt;br /&gt;
=== Individual instructions ===&lt;br /&gt;
For each player, you can choose to '''Avoid''', allow by '''Default''' or let them '''Shoot at will''':&lt;br /&gt;
* Mid-range jumpers.&lt;br /&gt;
* 3 pointers.&lt;br /&gt;
* Shots close to the free throw lane.&lt;br /&gt;
* Penetrations.&lt;br /&gt;
&lt;br /&gt;
You can also create your own plays and call them during games. See [[Play_creation|Play creation]].&lt;br /&gt;
&lt;br /&gt;
== Defensive tactics ==&lt;br /&gt;
=== Type of defense ===&lt;br /&gt;
The type of defense is chosen during the game:&lt;br /&gt;
* '''Man-to-Man Half Court''': the default basketball defense. Each defender defends on one attacker (usually the center defends on the opposing center, the power forward on the opposing power forward, etc.). When applied with intensity, this defense leaves little space for attacking players.&lt;br /&gt;
* '''Man-to-Man Full Court''': the same defense applied on the full court. It may be more effective, but it is very tiring for the players!&lt;br /&gt;
* '''Zone 2-3''': a zone defense that is very effective in preventing drives and easy shots close to the basket. It will however leave many outside shots open.&lt;br /&gt;
* '''Zone 3-2''': each defender is assigned to an area of the half court. This defense reduces the frequency of 3-point shots in favor of drives and inside shots.&lt;br /&gt;
* '''Zone 1-3-1''': the opposing point guard is constantly under high pressure, and it allows many double teams on the ball carrier. Your guards must be very athletic as they have to keep running to and fro.&lt;br /&gt;
* '''Full court zone''': a zone press applied on the full court.&lt;br /&gt;
&lt;br /&gt;
=== Defensive instructions ===&lt;br /&gt;
These instructions can be set for each player:&lt;br /&gt;
* '''Match-up''': the opposing player they will defend on.&lt;br /&gt;
* '''On Ball Pressure''': Gap, Moderate, Tight or Smother.&lt;br /&gt;
* '''Off Ball Pressure''': Gap, Moderate, Tight or Deny Ball.&lt;br /&gt;
* '''On-Ball Screen''': how to defend pick and rolls (Automatic, Go Over, Go Under, Switch All, Switch Bigs, Switch Guards).&lt;br /&gt;
* '''Off-Ball Screen''': Automatic, Switch All, Switch Bigs or Switch Guards.&lt;br /&gt;
* '''Hedge''': Automatic, No Hedge, Soft Hedges or Hard Hedge.&lt;br /&gt;
&lt;br /&gt;
Hover each option in the game to see its pros and cons.&lt;br /&gt;
&lt;br /&gt;
During a game, you can also ask your players to commit a '''direct foul''', for example to stop the clock at the end of a close game.&lt;br /&gt;
&lt;br /&gt;
== Basketball basics ==&lt;br /&gt;
=== Positions ===&lt;br /&gt;
* '''Point Guard''' (&amp;quot;1&amp;quot; or &amp;quot;PG&amp;quot;)&lt;br /&gt;
* '''Shooting Guard''' (&amp;quot;2&amp;quot; or &amp;quot;SG&amp;quot;)&lt;br /&gt;
* '''Small Forward''' (&amp;quot;3&amp;quot; or &amp;quot;SF&amp;quot;)&lt;br /&gt;
* '''Power Forward''' (&amp;quot;4&amp;quot; or &amp;quot;PF&amp;quot;)&lt;br /&gt;
* '''Center''' (&amp;quot;5&amp;quot; or &amp;quot;C&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
In general, the size and weight of a player increase with their position.&lt;br /&gt;
&lt;br /&gt;
=== Screens ===&lt;br /&gt;
A '''screen''' is an offensive action where a player helps to free a teammate from their defender: the player remains stationary (so as not to commit an offensive foul) close to the teammate's defender, in order to block the defender's path and open a corridor for their teammate.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
* [[Play_creation|Play creation]]&lt;br /&gt;
* [[3D_Games|3D Games]]&lt;br /&gt;
* [[Attributes_Player|Player Attributes]]&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Training&amp;diff=94</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Training&amp;diff=94"/>
		<updated>2026-11-02T12:40:28Z</updated>

		<summary type="html">&lt;p&gt;Victor: Create Training page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Training =&lt;br /&gt;
&lt;br /&gt;
Training of your players is divided into two parts: '''team training''' and '''individual training'''. Individual training develops specific skills, while team training enhances team cohesion. It is up to you to decide which is the most suitable for your players!&lt;br /&gt;
&lt;br /&gt;
If you do not want to manage training yourself, you can set '''Training management''' to '''Automatic''' in the [[Settings|settings]]: your staff will then train the players for you.&lt;br /&gt;
&lt;br /&gt;
== Training schedule ==&lt;br /&gt;
On the Training page, you can set:&lt;br /&gt;
* The '''hours of training per day''' (up to 6 hours).&lt;br /&gt;
* The hours of training the '''day before''' and the '''day after''' games.&lt;br /&gt;
* Whether your players train '''during vacation'''.&lt;br /&gt;
* The share between '''team training''' and '''individual training'''.&lt;br /&gt;
&lt;br /&gt;
You can also save your settings with '''Export Training Program''' and reuse them with '''Load Training Program'''.&lt;br /&gt;
&lt;br /&gt;
== Intensity ==&lt;br /&gt;
Team and individual training each have an intensity: '''Very low''', '''Low''', '''Normal''', '''High''' or '''Very high'''. A higher intensity makes training more effective and improves fitness, but it also tires your players and increases the risk of injury.&lt;br /&gt;
&lt;br /&gt;
Be careful: if training is too hard, your players will complain about it. A coach with a good '''Training''' attribute will keep them satisfied more easily (see [[Attributes_Coach|Coach Attributes]]).&lt;br /&gt;
&lt;br /&gt;
== Individual training ==&lt;br /&gt;
For each player, you can select a '''priority''', either a profile or a single skill:&lt;br /&gt;
* '''Profiles''': Playmaker, Rebounder, Perimeter shooter, Inside finisher, Mid-range shooter, Slasher, Perimeter defender, Post defender.&lt;br /&gt;
* '''Specific''': focus on one skill only.&lt;br /&gt;
* '''Other position''': learn to play at a second position.&lt;br /&gt;
* '''Rest''': the player skips training to recover.&lt;br /&gt;
&lt;br /&gt;
Your assistant coach will take care of the individual training for players who have not been assigned a training program.&lt;br /&gt;
&lt;br /&gt;
== Fitness, tiredness and injuries ==&lt;br /&gt;
Fitness and tiredness have a direct impact on players during a game, as well as on the risk of injury. Training improves fitness, but long or intense sessions add fatigue. You can check the '''forecasted freshness and fitness''' of your players before the next games.&lt;br /&gt;
&lt;br /&gt;
The risk of injury during training increases with tiredness, poor fitness, intensity, the number of hours and the player's own injury proneness. Make good use of the preseason to make sure that your players start the season in the best possible condition!&lt;br /&gt;
&lt;br /&gt;
Your '''fitness coaches''' and '''physiotherapists''' will help your players get in shape and recover faster (see [[Staff|Staff]]).&lt;br /&gt;
&lt;br /&gt;
== Player progression ==&lt;br /&gt;
Many factors affect how fast a player improves:&lt;br /&gt;
* '''Age''': young players progress much faster. From their mid-twenties, players mostly improve their best skills, and from 30 onwards their physical attributes start to decline.&lt;br /&gt;
* '''Potential''': it also limits the level a player can reach.&lt;br /&gt;
* '''Fitness, fatigue and work ethic'''.&lt;br /&gt;
* '''Hours and intensity''' of training.&lt;br /&gt;
* '''Your coaching staff''': the '''Training''' attribute of your coach and assistants, and the '''Teaching''' attribute for young players.&lt;br /&gt;
* '''Your facilities''': see the Training Center and Youth Academy on the [[Facilities|Facilities]] page.&lt;br /&gt;
* '''Playing time''': players also improve by playing games, especially against stronger opponents.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
* [[Staff|Staff]]&lt;br /&gt;
* [[Facilities|Facilities]]&lt;br /&gt;
* [[Attributes_Player|Player Attributes]]&lt;br /&gt;
* [[Youth_teams|Youth Teams]]&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Play_creation&amp;diff=93</id>
		<title>Play creation</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Play_creation&amp;diff=93"/>
		<updated>2026-11-02T12:40:09Z</updated>

		<summary type="html">&lt;p&gt;Victor: Create Play creation page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Play Creation =&lt;br /&gt;
&lt;br /&gt;
Plays are preset game phases which allow you to give instructions to be followed by your players during an offense. Of course, depending on the game situation, defensive adjustments or your coaching skills, players will be able to adapt the play as they see fit.&lt;br /&gt;
&lt;br /&gt;
The '''Plays''' page allows you to check the existing plays or to create new ones that you will be able to call during the game.&lt;br /&gt;
&lt;br /&gt;
== Create a new play ==&lt;br /&gt;
Click on '''Create''' and fill in:&lt;br /&gt;
* '''Name of play''': at least 2 characters, without special characters.&lt;br /&gt;
* '''Starting positions''': '''3 Out - 2 In''' or '''4 Out - 1 In''' (see [[Tactics|Tactics]]).&lt;br /&gt;
* '''Versus''': the type of defense the play is designed to beat (man-to-man, zone 2-3, zone 3-2, zone 1-3-1...).&lt;br /&gt;
&lt;br /&gt;
You can also '''Duplicate''' an existing play to use it as a starting point, or '''Delete''' one of your plays. Plays provided with the game can be viewed and duplicated, but not modified.&lt;br /&gt;
&lt;br /&gt;
== Build the play ==&lt;br /&gt;
Click on a player to start making changes to their actions. Actions are added one after another for each of the five players.&lt;br /&gt;
&lt;br /&gt;
=== Player with the ball ===&lt;br /&gt;
* '''Move''': choose the destination and the speed (Walk, Slow run, Normal run, Fast run or Sprint).&lt;br /&gt;
* '''Pass''': choose the receiver and the type of pass (Chest, Overhead or Bounce).&lt;br /&gt;
* '''Drive + Shot'''.&lt;br /&gt;
* '''Shoot'''.&lt;br /&gt;
* '''Wait''': from 0.2 to 5 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Players without the ball ===&lt;br /&gt;
* '''Move'''.&lt;br /&gt;
* '''Make a screen''': choose the teammate you are screening for and the duration of the screen.&lt;br /&gt;
* '''Wait'''.&lt;br /&gt;
&lt;br /&gt;
Before adding any other action, you can also change the '''starting position''' of a player.&lt;br /&gt;
&lt;br /&gt;
=== Finishing the play ===&lt;br /&gt;
A play ends with a shot. Once the shot has been added, the play is set: if you want to make changes, delete the shooting action first. A play without a shot is marked as '''Unfinished''' and cannot be used during a game.&lt;br /&gt;
&lt;br /&gt;
Click on '''See''' to preview your play on the court.&lt;br /&gt;
&lt;br /&gt;
== Calling a play during a game ==&lt;br /&gt;
During a [[3D_Games|3D game]], open the megaphone menu and select '''Custom play''' to choose the play to run on the next possession. You can filter the plays by formation, defense, position of the shooter and type of shot (3 pts, 2 pts, drive, inside shot). The plays you called recently are kept for quick access.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that a play will only be run if it matches the defense played by your opponent and if there is enough time left on the shot clock. Make sure you have plays for every type of defense!&lt;br /&gt;
&lt;br /&gt;
When you do not call any play, your team automatically chooses a play suited to the situation.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
* [[Tactics|Tactics]]&lt;br /&gt;
* [[3D_Games|3D Games]]&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Tactics&amp;diff=92</id>
		<title>Tactics</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Tactics&amp;diff=92"/>
		<updated>2026-11-02T12:39:40Z</updated>

		<summary type="html">&lt;p&gt;Victor: Create Tactics page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Tactics =&lt;br /&gt;
&lt;br /&gt;
The '''Tactics''' menu lets you set your roster, your offensive tactics and your defensive tactics. These settings are used by default for all games, and you can adjust them at any time during a [[3D_Games|3D game]].&lt;br /&gt;
&lt;br /&gt;
== Roster ==&lt;br /&gt;
The roster page allows you to set your default roster. Select a position for each of the players you want in your roster ('''PG''', '''SG''', '''SF''', '''PF''', '''C''', or '''S''' for the bench). Players marked '''X''' are excluded from the roster. The maximum number of players depends on the competition.&lt;br /&gt;
&lt;br /&gt;
=== Playing time ===&lt;br /&gt;
For each player, set the number of '''minutes desired'''. Your assistant coach will follow it during simulated games (the actual playing time may vary depending on fouls, tiredness or injuries). Make sure that all minutes have been allocated!&lt;br /&gt;
&lt;br /&gt;
=== Roles ===&lt;br /&gt;
The roles you assign to your players widely influence their attitude on the court:&lt;br /&gt;
* '''Go-to guy''' (max. 2): the team's leaders on offense. They take many more shots, and teammates will look for them when the shot clock is running out.&lt;br /&gt;
* '''6th Man''' (max. 1, bench players only): the first player off the bench, who will take more shots than usual.&lt;br /&gt;
* '''Defense''' (max. 1): a defensive specialist, who will focus on defense rather than scoring.&lt;br /&gt;
&lt;br /&gt;
=== Assistant coach ===&lt;br /&gt;
Your assistant coach can select the roster for you: they will pick the best available player at each position, assign roles and allocate minutes. You can also let your assistants automatically choose the rotations during simulated games.&lt;br /&gt;
&lt;br /&gt;
== Offensive tactics ==&lt;br /&gt;
=== Collective instructions ===&lt;br /&gt;
* '''Starting formation''':&lt;br /&gt;
** '''3 Out - 2 In''' (default): a balanced offense, with three players on the perimeter and two inside.&lt;br /&gt;
** '''4 Out - 1 In''': opens drives and many shooting opportunities but reduces your impact inside.&lt;br /&gt;
* '''Tempo''':&lt;br /&gt;
** '''Patient''': your offense plays at a slow tempo.&lt;br /&gt;
** '''Neutral''' (default).&lt;br /&gt;
** '''Fast''': your offense takes the first available shot.&lt;br /&gt;
* '''Shot repartition''': '''Close''', '''Balanced''' (default) or '''Far''' (more 3-point shots).&lt;br /&gt;
* '''Offensive rebounds strategy''':&lt;br /&gt;
** '''Limit transitions''': most players get back on defense after a shot.&lt;br /&gt;
** '''Neutral''' (default): two or three players go for the offensive rebound.&lt;br /&gt;
** '''Crash off boards''': most players go for the offensive rebound.&lt;br /&gt;
&lt;br /&gt;
=== Individual instructions ===&lt;br /&gt;
For each player, you can choose to '''Avoid''', allow by '''Default''' or let them '''Shoot at will''':&lt;br /&gt;
* Mid-range jumpers.&lt;br /&gt;
* 3 pointers.&lt;br /&gt;
* Shots close to the free throw lane.&lt;br /&gt;
* Penetrations.&lt;br /&gt;
&lt;br /&gt;
You can also create your own plays and call them during games. See [[Play_creation|Play creation]].&lt;br /&gt;
&lt;br /&gt;
== Defensive tactics ==&lt;br /&gt;
=== Type of defense ===&lt;br /&gt;
The type of defense is chosen during the game:&lt;br /&gt;
* '''Man-to-Man Half Court''': the default basketball defense. Each defender defends on one attacker (usually the center defends on the opposing center, the power forward on the opposing power forward, etc.). When applied with intensity, this defense leaves little space for attacking players.&lt;br /&gt;
* '''Man-to-Man Full Court''': the same defense applied on the full court. It may be more effective, but it is very tiring for the players!&lt;br /&gt;
* '''Zone 2-3''': a zone defense that is very effective in preventing drives and easy shots close to the basket. It will however leave many outside shots open.&lt;br /&gt;
* '''Zone 3-2''': each defender is assigned to an area of the half court. This defense reduces the frequency of 3-point shots in favor of drives and inside shots.&lt;br /&gt;
* '''Zone 1-3-1''': the opposing point guard is constantly under high pressure, and it allows many double teams on the ball carrier. Your guards must be very athletic as they have to keep running to and fro.&lt;br /&gt;
* '''Full court zone''': a zone press applied on the full court.&lt;br /&gt;
&lt;br /&gt;
=== Defensive instructions ===&lt;br /&gt;
These instructions can be set for each player:&lt;br /&gt;
* '''Match-up''': the opposing player they will defend on.&lt;br /&gt;
* '''On Ball Pressure''': Gap, Moderate, Tight or Smother.&lt;br /&gt;
* '''Off Ball Pressure''': Gap, Moderate, Tight or Deny Ball.&lt;br /&gt;
* '''On-Ball Screen''': how to defend pick and rolls (Automatic, Go Over, Go Under, Switch All, Switch Bigs, Switch Guards).&lt;br /&gt;
* '''Off-Ball Screen''': Automatic, Switch All, Switch Bigs or Switch Guards.&lt;br /&gt;
* '''Hedge''': Automatic, No Hedge, Soft Hedges or Hard Hedge.&lt;br /&gt;
&lt;br /&gt;
More pressure makes life harder for the attackers and creates more steals, but also increases the risk of fouls. Hover each option in the game to see its pros and cons.&lt;br /&gt;
&lt;br /&gt;
During a game, you can also ask your players to commit a '''direct foul''', for example to stop the clock at the end of a close game.&lt;br /&gt;
&lt;br /&gt;
== Basketball basics ==&lt;br /&gt;
=== Positions ===&lt;br /&gt;
* '''Point Guard''' (&amp;quot;1&amp;quot; or &amp;quot;PG&amp;quot;)&lt;br /&gt;
* '''Shooting Guard''' (&amp;quot;2&amp;quot; or &amp;quot;SG&amp;quot;)&lt;br /&gt;
* '''Small Forward''' (&amp;quot;3&amp;quot; or &amp;quot;SF&amp;quot;)&lt;br /&gt;
* '''Power Forward''' (&amp;quot;4&amp;quot; or &amp;quot;PF&amp;quot;)&lt;br /&gt;
* '''Center''' (&amp;quot;5&amp;quot; or &amp;quot;C&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
In general, the size and weight of a player increase with their position.&lt;br /&gt;
&lt;br /&gt;
=== Screens ===&lt;br /&gt;
A '''screen''' is an offensive action where a player helps to free a teammate from their defender: the player remains stationary (so as not to commit an offensive foul) close to the teammate's defender, in order to block the defender's path and open a corridor for their teammate.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
* [[Play_creation|Play creation]]&lt;br /&gt;
* [[3D_Games|3D Games]]&lt;br /&gt;
* [[Attributes_Player|Player Attributes]]&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=3D_Games&amp;diff=91</id>
		<title>3D Games</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=3D_Games&amp;diff=91"/>
		<updated>2026-11-02T12:39:18Z</updated>

		<summary type="html">&lt;p&gt;Victor: Create 3D Games page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 3D Games =&lt;br /&gt;
&lt;br /&gt;
When your team has a game, the game will ask you whether you want to '''Play''' or '''Simulate''' it. If you choose to play it, you will coach your team live in a 3D game.&lt;br /&gt;
&lt;br /&gt;
== Before the game ==&lt;br /&gt;
The pregame screen gives you an overview of the game: players to watch, statistics comparison, last games, history and records between both teams.&lt;br /&gt;
&lt;br /&gt;
Before starting the game, you can:&lt;br /&gt;
* Check your '''Roster''' (PG, SG, SF, PF, C and bench). You cannot start the game without a valid roster. Your assistant coach can finalize the roster for you.&lt;br /&gt;
* Adjust your '''Tactics''' (see [[Tactics|Tactics]]).&lt;br /&gt;
&lt;br /&gt;
Then click on '''Start the Game'''!&lt;br /&gt;
&lt;br /&gt;
== During the game ==&lt;br /&gt;
=== Game speed ===&lt;br /&gt;
You can '''Pause''' the game at any time, or play it at speed '''X1''', '''X2''' or '''X4'''.&lt;br /&gt;
&lt;br /&gt;
The '''Simulate''' menu also allows you to:&lt;br /&gt;
* '''Simulate action by action'''.&lt;br /&gt;
* '''Simulate quarter'''.&lt;br /&gt;
* '''Simulate game''' (the rest of the game is simulated).&lt;br /&gt;
&lt;br /&gt;
=== Cameras ===&lt;br /&gt;
Several cameras are available in the '''Settings''' panel: '''Coach''', '''TV''', '''Court side''', several '''Stands''' cameras, as well as a '''2D Vertical''' and a '''2D Horizontal''' view. Some cameras can be zoomed in or out.&lt;br /&gt;
&lt;br /&gt;
The same panel allows you to change the frames per second, the sound volumes, and to switch '''Tactics''' and '''Substitutions''' to automatic mode if you want your assistants to coach the team for you.&lt;br /&gt;
&lt;br /&gt;
If you experience slowdowns during games, try a static camera, lower the 3D quality and disable the crowd in the [[Settings|settings]].&lt;br /&gt;
&lt;br /&gt;
=== Substitutions ===&lt;br /&gt;
The '''Substitutions''' panel shows the players on the court and on the bench, with their freshness, fouls and points. Substitutions are unlimited and are made each time the game stops (after a foul, a timeout, at the end of a quarter...). If a player gets injured or reaches the foul limit, you will have to replace them.&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
You can change your '''Offensive tactics''' and '''Defensive tactics''' at any time during the game: type of defense (man-to-man, zones, full court press...), pressure, screens, match-ups... See [[Tactics|Tactics]] for more details.&lt;br /&gt;
&lt;br /&gt;
=== Giving instructions ===&lt;br /&gt;
The '''megaphone''' menu allows you to give instructions to each player on the court for the next possession:&lt;br /&gt;
* '''Drive''', '''Inside shot''', '''2pts shot''' or '''3pts shot'''.&lt;br /&gt;
* '''Calm down''' or '''Congratulate''' a player.&lt;br /&gt;
* '''Custom play''': call one of your plays for the next possession (see [[Play_creation|Play creation]]). Your recently called plays are kept for quick access.&lt;br /&gt;
&lt;br /&gt;
=== Timeouts ===&lt;br /&gt;
Click on '''Timeout''' to stop the game and talk to your players. During a timeout, you can give collective and individual instructions, choose the next play and make substitutions. Depending on your words, the timeout can have a positive, mixed or negative effect on your players' morale.&lt;br /&gt;
&lt;br /&gt;
=== Assistant advice ===&lt;br /&gt;
Your assistants analyze the game and suggest '''recommended actions''': changing defensive match-ups, switching to another defense, substituting a tired or struggling player...&lt;br /&gt;
&lt;br /&gt;
=== Information panels ===&lt;br /&gt;
Several panels let you follow the game: statistics comparison, evolution of the score, top players, box scores of both teams, action by action, comments and live scores of the other games.&lt;br /&gt;
&lt;br /&gt;
== After the game ==&lt;br /&gt;
The '''Game Recap''' gives you a summary of the game, a comparison of both teams, the evolution of the score and a shooting chart, as well as the full statistics and the MVP of the game.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
* [[Tactics|Tactics]]&lt;br /&gt;
* [[Play_creation|Play creation]]&lt;br /&gt;
* [[Settings|Settings]]&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Settings&amp;diff=90</id>
		<title>Settings</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Settings&amp;diff=90"/>
		<updated>2026-11-02T12:38:57Z</updated>

		<summary type="html">&lt;p&gt;Victor: Create Settings page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Settings =&lt;br /&gt;
&lt;br /&gt;
The '''Settings''' menu in the top bar gives access to two kinds of settings:&lt;br /&gt;
* '''Overall settings''': global options, shared by all your careers.&lt;br /&gt;
* '''Parameters current game''': options specific to the career you are playing.&lt;br /&gt;
&lt;br /&gt;
When you launch the game for the first time, a popup will also help you set the most important options (colorblind mode, currency, units and difficulty).&lt;br /&gt;
&lt;br /&gt;
== Overall settings ==&lt;br /&gt;
Click on '''Save''' to apply your changes. Some of them are only taken into account when the game is restarted.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* '''Language''': on Steam, the language is set in the game properties in your Steam library.&lt;br /&gt;
* '''Window mode''': play in a window and choose its resolution.&lt;br /&gt;
* '''Currency''': Euro, US dollar, Canadian dollar, Yen, Pound or Yuan.&lt;br /&gt;
* '''Height unit''' (centimeters / feet) and '''Weight unit''' (kilograms / pounds / stones).&lt;br /&gt;
* '''Date format''' and '''Display of odds''' (European, British or American format).&lt;br /&gt;
* '''Maximum skill value''': display skills out of 20 or out of 100.&lt;br /&gt;
* '''Player overall rating''':&lt;br /&gt;
** ''Position-weighted'': top players reach 90+.&lt;br /&gt;
** ''Attribute average'': most players are between 30 and 70.&lt;br /&gt;
** ''Hidden'': only the level estimated by your staff is displayed.&lt;br /&gt;
* '''Display of team names''': Home – Away or Away – Home.&lt;br /&gt;
* '''Game difficulty''': Beginner, Easy, Normal, Hard or Expert. See below.&lt;br /&gt;
* '''Display financial summary popup''' after simulations.&lt;br /&gt;
* '''Do not play the music when launching the game'''.&lt;br /&gt;
* '''Send anonymous reports''' to the game developers to help us fix bugs.&lt;br /&gt;
&lt;br /&gt;
=== Games and sound ===&lt;br /&gt;
* '''Quality of 3D graphics''': Low, Medium or High.&lt;br /&gt;
* '''Quality of the fans''' and '''Quality of the stands''': from disabled to high.&lt;br /&gt;
* '''Animations on billboards'''.&lt;br /&gt;
* '''Frames per second during games''': the higher this value, the more fluid the animations.&lt;br /&gt;
* '''Highlight the player with the ball''' and '''Effects on ball'''.&lt;br /&gt;
* '''Volumes''': menus, music, sound effects in games and fans in games.&lt;br /&gt;
&lt;br /&gt;
If you experience slowdowns during games, see the advice on the [[Pro_Basketball_Manager_2027|Pro Basketball Manager 2027]] page (3D Match Quality).&lt;br /&gt;
&lt;br /&gt;
=== Accessibility ===&lt;br /&gt;
* '''Colorblind mode''': Deuteranopia, Protanopia or Tritanopia, with a live preview.&lt;br /&gt;
* '''Text scaling''': Small, Default, Large or Larger.&lt;br /&gt;
* '''Scroll speed''' and '''Controller cursor sensitivity'''.&lt;br /&gt;
* '''Display of shortcuts''': show the controller shortcuts only when using a controller, or always.&lt;br /&gt;
&lt;br /&gt;
== Difficulty ==&lt;br /&gt;
The difficulty affects the performance of the AI during games, how demanding players are during negotiations, and how fast the AI adapts to your tactics. On harder levels, the AI will target weak matchups more aggressively and react faster to your tactical changes. Players will also ask for higher salaries, longer contracts or specific roles.&lt;br /&gt;
&lt;br /&gt;
== Parameters current game ==&lt;br /&gt;
These options only apply to the current career. They are kept when you next save the game.&lt;br /&gt;
* '''Always halt simulations when an important message is received'''.&lt;br /&gt;
* '''Do not receive offers from clubs''' / '''Do not receive offers from national teams''' (see [[Search_for_a_new_team|Search for a New Team]]).&lt;br /&gt;
* '''Auto save frequency''': bi-monthly, monthly or every 90 days.&lt;br /&gt;
* '''Training management''': Manual or Automatic. In automatic mode, your staff takes care of training (see [[Training|Training]]).&lt;br /&gt;
* '''Staff management''': Manual or Automatic. In automatic mode, staff members are recruited and renewed for you (see [[Staff|Staff]]).&lt;br /&gt;
&lt;br /&gt;
== New career options ==&lt;br /&gt;
Some options can only be chosen when creating a [[New_career|new career]]:&lt;br /&gt;
* '''Enable tutorial'''.&lt;br /&gt;
* '''Competitions''': men's and women's, only men's or only women's. Excluded competitions are removed, which speeds up loading.&lt;br /&gt;
* '''Playable leagues''': the more leagues are playable, the slower the simulation.&lt;br /&gt;
* '''NBA drafts''': if disabled, prospects will not automatically sign with American teams (see [[Draft|Draft]]).&lt;br /&gt;
* '''Player traits''': enable [[Personality_Traits|Personality Traits]].&lt;br /&gt;
* '''U21 competitions''': generate and simulate U21 competitions (noticeably slower simulation, see [[Youth_teams|Youth Teams]]).&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
* [[New_career|New Career]]&lt;br /&gt;
* [[Pro_Basketball_Manager_2027|Pro Basketball Manager 2027]]&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=First_steps_in_your_career&amp;diff=89</id>
		<title>First steps in your career</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=First_steps_in_your_career&amp;diff=89"/>
		<updated>2026-11-02T12:38:35Z</updated>

		<summary type="html">&lt;p&gt;Victor: Create First steps in your career page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= First Steps in Your Career =&lt;br /&gt;
&lt;br /&gt;
Welcome to '''Pro Basketball Manager'''! This page will help you get started once your [[New_career|new career]] has been created.&lt;br /&gt;
&lt;br /&gt;
As you navigate through each menu in the game, various assistants will provide helpful hints to introduce you to the main gameplay mechanics (if the tutorial was enabled when creating your career). You can display the tutorial of a page again at any time.&lt;br /&gt;
&lt;br /&gt;
If you encounter any bugs, please don't hesitate to reach out to us on our [https://discord.gg/G5qzSR7jzD Discord server] or via email at pbm@umix-studios.com.&lt;br /&gt;
&lt;br /&gt;
== Navigating the game ==&lt;br /&gt;
The main menu gives you access to:&lt;br /&gt;
* '''Dashboard''': a summary of your team, your next games and your job security.&lt;br /&gt;
* '''Manager''': your '''Messages''', your '''Tracking list''' and the '''World''' search page.&lt;br /&gt;
* '''Your club''': '''Players''', '''Tactics''', '''Training''', '''Schedule''', '''Finances''', '''Facilities''', '''Staff''' and '''Recruitment center'''.&lt;br /&gt;
&lt;br /&gt;
If you also manage a national team, it has its own menu (see [[National_team_selection|National Team Selection]]).&lt;br /&gt;
&lt;br /&gt;
== Your inbox ==&lt;br /&gt;
Your inbox is a central feature of the game, serving as the hub for interactions with the board, players, staff and your fans. Make sure to check it regularly to stay up to date!&lt;br /&gt;
&lt;br /&gt;
Some messages are important and will pause the simulation, or even prevent you from moving forward until you have answered them. You can choose to always halt simulations when an important message is received in the [[Settings|settings]].&lt;br /&gt;
&lt;br /&gt;
== Time management ==&lt;br /&gt;
Time only moves forward when you decide it. You can:&lt;br /&gt;
* Go to the '''Next day'''.&lt;br /&gt;
* '''Simulate until the next game'''.&lt;br /&gt;
* '''Simulate until''' a given date.&lt;br /&gt;
* '''Stop simulation''' at any time.&lt;br /&gt;
&lt;br /&gt;
When your team has a game, you can choose to play it or to simulate it (see [[3D_Games|3D Games]]).&lt;br /&gt;
&lt;br /&gt;
== Your first tasks ==&lt;br /&gt;
=== 1. Meet the board ===&lt;br /&gt;
Your first message invites you to a meeting with the board, which will set your objectives for each competition. Do not miss it: if you do not attend in time, the board will set the objectives itself. See [[Search_for_a_new_team|Search for a New Team]] to understand how objectives impact your career.&lt;br /&gt;
&lt;br /&gt;
=== 2. Check your roster ===&lt;br /&gt;
The '''Players''' page allows you to set your default roster, which will be used for all games (you can still change it just before a game).&lt;br /&gt;
&lt;br /&gt;
Select a position for each of the players you want in your roster and a playing time that your assistant coach will follow. Note that the roles you assign to your players will widely influence their attitude on the court (if you give a player the ''Leader'' role, they will shoot a lot more). Your assistant coach can also select the roster for you.&lt;br /&gt;
&lt;br /&gt;
=== 3. Set your tactics ===&lt;br /&gt;
Choose your offensive and defensive tactics and create your own plays. See [[Tactics|Tactics]] and [[Play_creation|Play creation]].&lt;br /&gt;
&lt;br /&gt;
=== 4. Prepare your players ===&lt;br /&gt;
Fitness and tiredness have a direct impact on players during a game, as well as on the risk of injury. Make good use of the preseason to make sure that your players start the season in the best possible condition. See [[Training|Training]].&lt;br /&gt;
&lt;br /&gt;
=== 5. Look at your finances ===&lt;br /&gt;
Check your budget and your payroll before making any move on the market. See [[Finances|Finances]] and [[Sponsors|Sponsors]].&lt;br /&gt;
&lt;br /&gt;
=== 6. Recruit ===&lt;br /&gt;
Use the '''World''' search page to find players, teams, competitions and staff. Don't forget to use the filters: select a specific skill or attribute, add more with the '''+''' button, then validate to refresh the results. You can customize the columns with the '''Display''' option.&lt;br /&gt;
&lt;br /&gt;
Add interesting players to your '''Tracking list''': you will receive news about them (rumors, trades, etc.). See [[Recruitment|Recruitment]], [[Scouting|Scouting]] and [[Staff|Staff]].&lt;br /&gt;
&lt;br /&gt;
== Playing with a controller ==&lt;br /&gt;
The game can be played with a controller:&lt;br /&gt;
* Hold the indicated button while moving the cursor to slow it down.&lt;br /&gt;
* Hover the controller icon to get a quick summary of the shortcuts.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
* [[New_career|New Career]]&lt;br /&gt;
* [[Settings|Settings]]&lt;br /&gt;
* [https://discord.gg/G5qzSR7jzD Discord server]&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Search_for_a_new_team&amp;diff=88</id>
		<title>Search for a new team</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Search_for_a_new_team&amp;diff=88"/>
		<updated>2026-11-02T12:38:15Z</updated>

		<summary type="html">&lt;p&gt;Victor: Create Search for a new team page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Search for a New Team =&lt;br /&gt;
&lt;br /&gt;
Your career as a coach will not always be spent with the same team. You may be dismissed, your contract may end, or you may simply want a new challenge. This page explains how your job security works and how to find a new team.&lt;br /&gt;
&lt;br /&gt;
== Board and fan satisfaction ==&lt;br /&gt;
The satisfaction of your directors and your fans are key aspects in the progress of your career. They are affected by each of your actions and will determine whether your contract is renewed or not. You can check them in the '''Satisfactions''' section of your team and on your dashboard, where your '''job security''' is displayed (from ''Very secure'' to ''At risk'').&lt;br /&gt;
&lt;br /&gt;
=== Directors ===&lt;br /&gt;
The satisfaction of the board is more important than that of the fans when it comes to the renewal of your contract. If the board is not satisfied, it may dismiss you or choose not to renew your contract at the end of the season.&lt;br /&gt;
&lt;br /&gt;
Whether you achieve the objectives set at the beginning of the season or not will have a big impact on the final decision. A series of wins or losses will also have a significant impact. Keep an eye on your [[Finances|finances]] too: the board does not like a negative balance!&lt;br /&gt;
&lt;br /&gt;
=== Fans ===&lt;br /&gt;
Fan satisfaction depends largely on series of wins or losses, but also on the facts behind the results (wide margin of victory or defeat, results against rivals, etc.).&lt;br /&gt;
&lt;br /&gt;
It has less impact than the satisfaction of the board, but if the fans remain fairly optimistic, it may save you from being dismissed.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
At the beginning of every season, you are invited to a meeting with the board, which sets an objective for each competition (e.g. ''Reach the playoffs'', ''Finish the season in the black''). If you do not attend the meeting in time, the board will set the objectives itself.&lt;br /&gt;
&lt;br /&gt;
You can choose to '''raise an objective''' for a limited time after it has been set. If you select higher objectives and fail, the board is likely to be less indulgent with you at the end of the season. However, if you achieve them, it will be delighted and will probably increase the team budget.&lt;br /&gt;
&lt;br /&gt;
== Dismissal ==&lt;br /&gt;
Your job is reviewed regularly during the season, at the end of each competition and at the end of the season. You are protected during the first months of your contract, and the time you have spent at the club also counts in your favor.&lt;br /&gt;
&lt;br /&gt;
The board will usually send you warnings (''Not satisfied with the team's results'', ''Disappointing results in...'') before taking a decision. If things do not improve, you will receive the message '''You have been dismissed!'''&lt;br /&gt;
&lt;br /&gt;
== Contract renewal ==&lt;br /&gt;
When your contract is about to expire, the directors may send you an '''Offer of renewal''' if they are satisfied with your work. This depends on your objectives and on the satisfaction of the board. Otherwise, your contract will simply end and you will have to find a new team.&lt;br /&gt;
&lt;br /&gt;
== Resigning ==&lt;br /&gt;
You can resign at any time from your profile by clicking on '''Resign'''.&lt;br /&gt;
&lt;br /&gt;
== Finding a new team ==&lt;br /&gt;
=== Apply for a job ===&lt;br /&gt;
Click on '''Apply for job''' (or '''Search for a new club''' if you currently have no team) to see the list of clubs looking for a coach. Only senior teams without a coach and taking part in the playable competitions are listed.&lt;br /&gt;
&lt;br /&gt;
You will receive an answer within a few days. Your chances depend on your experience and your attributes (see [[Attributes_Coach|Coach Attributes]]) compared to the reputation of the league. Note that a club you have recently left will not want to work with you again too soon.&lt;br /&gt;
&lt;br /&gt;
=== Job offers ===&lt;br /&gt;
When you are unemployed, clubs may also send you offers directly. National teams can send you offers even if you already manage a club, as long as you do not manage a national team yet. You can then '''Accept the offer''' or '''Turn down the offer'''.&lt;br /&gt;
&lt;br /&gt;
If you do not want to be disturbed, you can disable these offers in the [[Settings|career settings]]: '''Do not receive offers from clubs''' and '''Do not receive offers from national teams'''.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
* [[Attributes_Coach|Coach Attributes]]&lt;br /&gt;
* [[Finances|Finances]]&lt;br /&gt;
* [[National_team_selection|National Team Selection]]&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=National_team_selection&amp;diff=87</id>
		<title>National team selection</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=National_team_selection&amp;diff=87"/>
		<updated>2026-11-02T12:37:54Z</updated>

		<summary type="html">&lt;p&gt;Victor: Create National team selection page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= National Team Selection =&lt;br /&gt;
&lt;br /&gt;
In Pro Basketball Manager, you can manage a national team on its own or in addition to your club. When creating a [[New_career|new career]], the game will ask you if you would like to control a national team in addition to your club.&lt;br /&gt;
&lt;br /&gt;
== National team menu ==&lt;br /&gt;
Managing a national team is different from managing a club. The national team menu only contains:&lt;br /&gt;
* '''Players'''&lt;br /&gt;
* '''Tactics''' (see [[Tactics|Tactics]])&lt;br /&gt;
* '''Training''' (see [[Training|Training]])&lt;br /&gt;
* '''Schedule'''&lt;br /&gt;
* '''Potential national team players'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: red; font-weight: bold;&amp;quot;&amp;gt;⚠ Please note: There are no Finances, Facilities, Staff or Recruitment pages for national teams. It is not possible to recruit staff members for your national team at the moment.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Potential national team players ==&lt;br /&gt;
The '''Potential national team players''' page lists all the best players available for your national team.&lt;br /&gt;
&lt;br /&gt;
Players not included in this list can also be selected, as long as they chose your country as their national team and they have not retired from their national team. You can find them with the [[First_steps_in_your_career|search page]].&lt;br /&gt;
&lt;br /&gt;
== How to select a player ==&lt;br /&gt;
# Open the player's profile.&lt;br /&gt;
# Click on '''Interact'''.&lt;br /&gt;
# Click on '''Select in National Team'''.&lt;br /&gt;
&lt;br /&gt;
To remove a player from your selection, click on '''Remove from National Team''' instead.&lt;br /&gt;
&lt;br /&gt;
== Who can be selected? ==&lt;br /&gt;
A player can be selected if:&lt;br /&gt;
* They have chosen your country as their national team, or have not chosen yet and hold your nationality. Once selected, their choice is final.&lt;br /&gt;
* They have not retired from playing or from the national team.&lt;br /&gt;
* They are not seriously injured (two weeks or more).&lt;br /&gt;
* Their club competition allows players to join their national team at that time. For example, players of the American league are only released for competitions taking place during the summer.&lt;br /&gt;
&lt;br /&gt;
If a player cannot be selected, a message will explain why (e.g. ''&amp;quot;#Player has decided to play for #Country&amp;quot;'').&lt;br /&gt;
&lt;br /&gt;
== Selection windows ==&lt;br /&gt;
National teams only gather for specific competition windows (qualifiers, continental championships, World Cup...). Outside these windows, your players stay with their clubs and will only arrive at the start of the next window.&lt;br /&gt;
&lt;br /&gt;
Before each window, you will receive a blocking message in your inbox: '''Last day to select players!'''. You must select the number of players required by the competition, then click on '''Confirm roster'''. The button only appears once your selection is valid.&lt;br /&gt;
&lt;br /&gt;
If one of your players gets injured, you will be able to call another player into the national team to replace them.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
* [[New_career|New Career]]&lt;br /&gt;
* [[Search_for_a_new_team|Search for a New Team]]&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Finances&amp;diff=86</id>
		<title>Finances</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Finances&amp;diff=86"/>
		<updated>2026-11-02T12:37:32Z</updated>

		<summary type="html">&lt;p&gt;Victor: Create Finances page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Finances =&lt;br /&gt;
&lt;br /&gt;
The '''Finances''' page is essential for managing a club. It gives you quick access to your team's income and expenses, so that you can manage the budget allocated by the board for the season.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: red; font-weight: bold;&amp;quot;&amp;gt;⚠ Please note: National teams do not have a Finances page.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Finances page ==&lt;br /&gt;
The page is split into several tabs:&lt;br /&gt;
* '''Budget''': an overview of your remaining budget, the budget at the beginning of the month and of the season, and the budget allocated to payroll.&lt;br /&gt;
* '''Graphs''': the evolution of your budget and payroll, and the share of each source of income.&lt;br /&gt;
* '''Details''' and '''Detailed budget''': every transaction, which you can filter by '''Expenses''' or '''Income''', on a monthly or annual basis.&lt;br /&gt;
&lt;br /&gt;
== Income ==&lt;br /&gt;
* '''Arena income''': tickets sold, store income and refreshment bar income during home games.&lt;br /&gt;
* '''Sponsoring''': the base payment of your sponsors, plus bonuses when their objectives are reached. See [[Sponsors|Sponsors]].&lt;br /&gt;
* '''Prize money''': bonuses received at the end of a competition.&lt;br /&gt;
* '''Facilities income''': some buildings (Museum, VIP Room, Esport Center...) generate income. See [[Facilities|Facilities]].&lt;br /&gt;
* '''Player transfers''': money received when you sell a player.&lt;br /&gt;
* '''Subventions'''.&lt;br /&gt;
&lt;br /&gt;
== Expenses ==&lt;br /&gt;
* '''Players' salaries''' and '''Staff salaries''' (usually the biggest part of your expenses).&lt;br /&gt;
* '''Arena expenses''': upkeep of the arena, building work and extensions.&lt;br /&gt;
* '''Upkeep cost of facilities'''.&lt;br /&gt;
* '''Scouting expenses''' and scout travelling expenses. See [[Scouting|Scouting]].&lt;br /&gt;
* '''Recruitment costs''': visiting a player or inviting them to visit your facilities. See [[Recruitment|Recruitment]].&lt;br /&gt;
* '''Travelling expenses''', taxes and club operating costs.&lt;br /&gt;
* '''Dismissal fees''' when you release a player or a staff member under contract.&lt;br /&gt;
* '''Luxury Tax''' (American league only, see below).&lt;br /&gt;
&lt;br /&gt;
== Arena prices ==&lt;br /&gt;
From the arena page you can set the '''ticket prices''' for each stand, as well as the selling prices in the '''stores''' (shirts, caps, scarves, balls...) and '''refreshment stands''' (drinks, fries, sandwiches...).&lt;br /&gt;
&lt;br /&gt;
Each parameter (ticket and food prices, arena quality, entertainment...) has an impact on attendance and income. If your prices are too high, your fans will let you know! Many other factors also determine how many fans attend a game:&lt;br /&gt;
* Rivalry with the opponent.&lt;br /&gt;
* Renown of the opponent.&lt;br /&gt;
* Competition (there are fewer fans at a friendly game).&lt;br /&gt;
* Period of the year (more fans attend playoff games, for example).&lt;br /&gt;
* Importance of the game (for example against a team with a ranking close to yours).&lt;br /&gt;
* Fans' mood.&lt;br /&gt;
&lt;br /&gt;
You can also send a '''funding request''' to the local government to help pay for arena work.&lt;br /&gt;
&lt;br /&gt;
== Budget for the next season ==&lt;br /&gt;
At the beginning of every season, the board sets an objective for each competition. At the end of the season, the budget for the next season is adjusted depending on whether you reached these objectives: achieving ambitious objectives can significantly increase your budget, while failing them will reduce it.&lt;br /&gt;
&lt;br /&gt;
Raising an objective when the board sets it can also give you an immediate boost to your budget and payroll, but the board will be less indulgent if you fail. See [[Search_for_a_new_team|Search for a New Team]] for more information on board satisfaction.&lt;br /&gt;
&lt;br /&gt;
== Negative balance ==&lt;br /&gt;
Keep an eye on your balance! When your budget is negative:&lt;br /&gt;
* The satisfaction of your directors drops every month, and you will receive a warning in your inbox.&lt;br /&gt;
* You cannot send any transfer offer.&lt;br /&gt;
* It will be harder to get your contract renewed.&lt;br /&gt;
&lt;br /&gt;
If the situation lasts, the board may well dismiss you, no matter how well you did on the court!&lt;br /&gt;
&lt;br /&gt;
== Salary cap and Luxury Tax (American league) ==&lt;br /&gt;
In the American league, the payroll is controlled by a '''salary cap'''. The Finances page shows your '''cap room''' and the luxury tax you will have to pay at the end of the season.&lt;br /&gt;
&lt;br /&gt;
If your overall payroll exceeds the '''luxury tax''' threshold, you will have to pay a tax whose amount is relative to your payroll. Not all teams can afford to pay this tax at the end of the season, so be careful when signing players!&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
* [[Sponsors|Sponsors]]&lt;br /&gt;
* [[Facilities|Facilities]]&lt;br /&gt;
* [[Recruitment|Recruitment]]&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Pro_Basketball_Manager_2027&amp;diff=85</id>
		<title>Pro Basketball Manager 2027</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Pro_Basketball_Manager_2027&amp;diff=85"/>
		<updated>2026-09-06T12:52:12Z</updated>

		<summary type="html">&lt;p&gt;Victor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Settings ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 3D Match Quality ==&lt;br /&gt;
It is possible to change the quality of 3D matches in the game settings. If you experience slowdowns during matches, we recommend the following:&lt;br /&gt;
&lt;br /&gt;
* Set the game quality to '''Low'''.&lt;br /&gt;
* Use a static camera during matches (instead of dynamic ones like the TV camera).&lt;br /&gt;
* Disable the crowd.&lt;br /&gt;
* Make sure no other programs are running on your PC.&lt;br /&gt;
* Plug in laptops and avoid running on battery or in power-saving mode.&lt;br /&gt;
* Update your graphics card drivers.&lt;br /&gt;
&lt;br /&gt;
These adjustments can significantly improve performance and ensure a smoother gameplay experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Difficulty ==&lt;br /&gt;
&lt;br /&gt;
=== Games ===&lt;br /&gt;
The higher the difficulty, the smarter the AI becomes during matches. On harder levels, the AI will:&lt;br /&gt;
&lt;br /&gt;
* Target weak matchups more aggressively.&lt;br /&gt;
* Exploit situations where a strong attacker faces a weak defender.&lt;br /&gt;
* Adjust tactics to focus on favorable matchups and create scoring opportunities.&lt;br /&gt;
* React faster to your tactical changes during the game&lt;br /&gt;
&lt;br /&gt;
=== Recruitment ===&lt;br /&gt;
&lt;br /&gt;
On higher difficulty levels players will be more selective and demanding during negotiations. &lt;br /&gt;
&lt;br /&gt;
They may request:&lt;br /&gt;
* Higher salaries and signing bonuses.&lt;br /&gt;
* Longer or more secure contracts.&lt;br /&gt;
* Specific roles or guarantees (e.g., starting position).&lt;br /&gt;
&lt;br /&gt;
=== Transfers ===&lt;br /&gt;
&lt;br /&gt;
On lower difficulty levels the AI will check less the goals and personality traits of the players when submitting a contract offer.&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Attributes_Coach&amp;diff=84</id>
		<title>Attributes Coach</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Attributes_Coach&amp;diff=84"/>
		<updated>2026-09-06T12:51:00Z</updated>

		<summary type="html">&lt;p&gt;Victor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The attributes of your impact will impact deeply your career.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Coaching'''&lt;br /&gt;
* The Coaching attribute describes the ability to make the best substitution choices during a game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Negotiation'''&lt;br /&gt;
* The Negotiation attribute describes the ability to convince players or any third party to agree on a contract offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Player management'''&lt;br /&gt;
* The Player management attribute describes the ability to handle and influence players' moods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Professionalism'''&lt;br /&gt;
* The Professionalism attribute describes the ability to work with big corporations. It can for example help attract bigger sponsors to your team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Referee Management'''&lt;br /&gt;
* The Referee management attribute describes the ability to discuss with referees and therefore avoid technical fouls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Self Control'''&lt;br /&gt;
* The Self Control attribute describes the ability to stay calm during games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Defensive Tactics'''&lt;br /&gt;
* The Defensive tactics attribute describes the ability to find the best defensive tactics against the opponent's offense. It also helps building team's defensive chemistry faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Offensive Tactics'''&lt;br /&gt;
* The Offensive tactics attribute describes the ability to find the best offensive tactics against the opponent's defense. It also helps building team's offensive chemistry faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Teaching'''&lt;br /&gt;
* The Teaching attribute describes the ability to train and help young players improve faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Training'''&lt;br /&gt;
* The Training attribute describes the ability to help players improve faster and to keep them satisfied with the training sessions.&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Attributes_Coach&amp;diff=83</id>
		<title>Attributes Coach</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Attributes_Coach&amp;diff=83"/>
		<updated>2026-09-02T20:42:08Z</updated>

		<summary type="html">&lt;p&gt;Victor: Created page with &amp;quot;The attributes of your impact will impact deeply your career    '''Coaching''' * The Coaching attribute describes the ability to make the best substitution choices during a game.   '''Negotiation''' * The Negotiation attribute describes the ability to convince players or any third party to agree on a contract offer.   '''Player management''' * The Player management attribute describes the ability to handle and influence players' moods.   '''Professionalism''' * The Profe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The attributes of your impact will impact deeply your career&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Coaching'''&lt;br /&gt;
* The Coaching attribute describes the ability to make the best substitution choices during a game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Negotiation'''&lt;br /&gt;
* The Negotiation attribute describes the ability to convince players or any third party to agree on a contract offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Player management'''&lt;br /&gt;
* The Player management attribute describes the ability to handle and influence players' moods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Professionalism'''&lt;br /&gt;
* The Professionalism attribute describes the ability to work with big corporations. It can for example help attract bigger sponsors to your team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Referee Management'''&lt;br /&gt;
* The Referee management attribute describes the ability to discuss with referees and therefore avoid technical fouls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Self Control'''&lt;br /&gt;
* The Self Control attribute describes the ability to stay calm during games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Defensive Tactics'''&lt;br /&gt;
* The Defensive tactics attribute describes the ability to find the best defensive tactics against the opponent's offense. It also helps building team's defensive chemistry faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Offensive Tactics'''&lt;br /&gt;
* The Offensive tactics attribute describes the ability to find the best offensive tactics against the opponent's defense. It also helps building team's offensive chemistry faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Teaching'''&lt;br /&gt;
* The Teaching attribute describes the ability to train and help young players improve faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Training'''&lt;br /&gt;
* The Training attribute describes the ability to help players improve faster and to keep them satisfied with the training sessions.&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Personality_Traits&amp;diff=82</id>
		<title>Personality Traits</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Personality_Traits&amp;diff=82"/>
		<updated>2026-09-02T19:58:53Z</updated>

		<summary type="html">&lt;p&gt;Victor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Personality Traits =&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Pro_Basketball_Manager_2027|Pro Basketball Manager 2027]], Personality Traits add a new layer of depth to player careers and decision-making.&lt;br /&gt;
&lt;br /&gt;
When creating a new career, Personality Traits can be enabled or disabled in the game settings.&lt;br /&gt;
&lt;br /&gt;
If enabled, every player in the world will be assigned between '''one and two personality traits'''. These traits are generated randomly and remain hidden at the start of the game.&lt;br /&gt;
&lt;br /&gt;
To discover a player's personality, you will need to [[Scouting|scout the player]].&lt;br /&gt;
&lt;br /&gt;
Personality Traits influence how players view their careers, clubs, contracts, teammates, and opportunities. They are also used to generate '''Career Goals''', creating unique situations and preferences throughout a player's career.&lt;br /&gt;
&lt;br /&gt;
A player who is '''Family-Oriented''' may eventually want to return home, while an '''Ambitious''' player may dream of competing in the biggest leagues. A '''Leader''' may seek a larger role, whereas a '''Money-Oriented''' player could prioritize financial opportunities.&lt;br /&gt;
&lt;br /&gt;
Each player's combination of traits helps create unique career paths and more realistic transfer and contract negotiations.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
&lt;br /&gt;
=== 🏆 Ambitious ===&lt;br /&gt;
&lt;br /&gt;
Ambitious players want to reach the highest possible level during their careers.&lt;br /&gt;
&lt;br /&gt;
'''Effects:'''&lt;br /&gt;
* Attracted by prestigious clubs.&lt;br /&gt;
* Wants to play in the best leagues.&lt;br /&gt;
* Wants to participate in important games and championships.&lt;br /&gt;
* Will often prioritize sporting opportunities over comfort.&lt;br /&gt;
* Usually tolerates internal competition if it helps them reach a higher level.&lt;br /&gt;
* Dislikes seeing their career stagnate.&lt;br /&gt;
&lt;br /&gt;
=== 💰 Money-Oriented ===&lt;br /&gt;
&lt;br /&gt;
Money-Oriented players place a strong emphasis on financial rewards.&lt;br /&gt;
&lt;br /&gt;
'''Effects:'''&lt;br /&gt;
* Demands higher salaries.&lt;br /&gt;
* Closely compares financial offers.&lt;br /&gt;
* More likely to leave for a better contract.&lt;br /&gt;
* May prioritize financial security over sporting ambitions.&lt;br /&gt;
&lt;br /&gt;
=== 👨‍👩‍👧 Family-Oriented ===&lt;br /&gt;
&lt;br /&gt;
Family-Oriented players value staying close to their loved ones.&lt;br /&gt;
&lt;br /&gt;
'''Effects:'''&lt;br /&gt;
* Prefers playing near home.&lt;br /&gt;
* Less willing to move to distant countries.&lt;br /&gt;
* May seek to return home later in their career.&lt;br /&gt;
* Appreciates locations that are easy for family members to visit.&lt;br /&gt;
&lt;br /&gt;
=== 🌍 Adventurous ===&lt;br /&gt;
&lt;br /&gt;
Adventurous players enjoy discovering new places and experiences.&lt;br /&gt;
&lt;br /&gt;
'''Effects:'''&lt;br /&gt;
* More willing to sign abroad.&lt;br /&gt;
* Interested in experiencing different leagues and cultures.&lt;br /&gt;
* Less affected by geographic distance.&lt;br /&gt;
* May seek new challenges throughout their careers.&lt;br /&gt;
&lt;br /&gt;
=== 🏋️ Hard Worker ===&lt;br /&gt;
&lt;br /&gt;
Hard Workers are constantly looking to improve.&lt;br /&gt;
&lt;br /&gt;
'''Effects:'''&lt;br /&gt;
* Values high-quality coaches.&lt;br /&gt;
* Appreciates strong training facilities.&lt;br /&gt;
* Pays attention to player development opportunities.&lt;br /&gt;
* More receptive to professional environments focused on improvement.&lt;br /&gt;
&lt;br /&gt;
=== ❤️ Loyal ===&lt;br /&gt;
&lt;br /&gt;
Loyal players build strong attachments to their clubs.&lt;br /&gt;
&lt;br /&gt;
'''Effects:'''&lt;br /&gt;
* More likely to renew contracts.&lt;br /&gt;
* Less likely to push for transfers.&lt;br /&gt;
* Values long-term stability.&lt;br /&gt;
* More forgiving of difficult periods when happy at a club.&lt;br /&gt;
* Will be willing to negotiate a bit longer when renewing their contract.&lt;br /&gt;
&lt;br /&gt;
=== ⭐ Leader ===&lt;br /&gt;
&lt;br /&gt;
Leaders want to be at the center of a team's project.&lt;br /&gt;
&lt;br /&gt;
'''Effects:'''&lt;br /&gt;
* Wants significant playing time.&lt;br /&gt;
* Wants to be considered one of the team's key players.&lt;br /&gt;
* Dislikes being pushed down the hierarchy.&lt;br /&gt;
* May react negatively to the arrival of another player competing for the same status.&lt;br /&gt;
* Can prefer being the focal point of a smaller team rather than a secondary option on a bigger one.&lt;br /&gt;
&lt;br /&gt;
=== 🌱 Environmentalist ===&lt;br /&gt;
&lt;br /&gt;
Environmentalists care about environmental issues and sustainability.&lt;br /&gt;
&lt;br /&gt;
'''Effects:'''&lt;br /&gt;
* Appreciates environmentally responsible organizations.&lt;br /&gt;
* Values sustainable infrastructure.&lt;br /&gt;
* Prefers eco-friendly initiatives when available.&lt;br /&gt;
&lt;br /&gt;
=== 💻 Tech Enthusiast ===&lt;br /&gt;
&lt;br /&gt;
Tech Enthusiasts are attracted to innovation and technology.&lt;br /&gt;
&lt;br /&gt;
'''Effects:'''&lt;br /&gt;
* Values modern technological facilities.&lt;br /&gt;
* Appreciates innovative training methods.&lt;br /&gt;
* Interested in advanced analytics, video tools, virtual reality, and digital technologies.&lt;br /&gt;
* May be attracted by clubs investing heavily in modern equipment and technology.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
'''🏆 Ambitious + ⭐ Leader''': Wants to become the star player of a top team competing for championships.&lt;br /&gt;
&lt;br /&gt;
'''💰 Money-Oriented + 🌍 Adventurous''': A globetrotting player who constantly seeks the best opportunities.&lt;br /&gt;
&lt;br /&gt;
'''❤️ Loyal + 👨‍👩‍👧 Family-Oriented''': A stable player who prefers staying close to home and building a long-term relationship with a club.&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Personality_Traits&amp;diff=81</id>
		<title>Personality Traits</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Personality_Traits&amp;diff=81"/>
		<updated>2026-08-16T10:47:52Z</updated>

		<summary type="html">&lt;p&gt;Victor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Personality Traits =&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Pro_Basketball_Manager_2027|Pro Basketball Manager 2027]], Personality Traits add a new layer of depth to player careers and decision-making.&lt;br /&gt;
&lt;br /&gt;
When creating a new career, Personality Traits can be enabled or disabled in the game settings.&lt;br /&gt;
&lt;br /&gt;
If enabled, every player in the world will be assigned between '''one and two personality traits'''. These traits are generated randomly and remain hidden at the start of the game.&lt;br /&gt;
&lt;br /&gt;
To discover a player's personality, you will need to [[Scouting|scout the player]].&lt;br /&gt;
&lt;br /&gt;
Personality Traits influence how players view their careers, clubs, contracts, teammates, and opportunities. They are also used to generate '''Career Goals''', creating unique situations and preferences throughout a player's career.&lt;br /&gt;
&lt;br /&gt;
A player who is '''Family-Oriented''' may eventually want to return home, while an '''Ambitious''' player may dream of competing in the biggest leagues. A '''Leader''' may seek a larger role, whereas a '''Money-Oriented''' player could prioritize financial opportunities.&lt;br /&gt;
&lt;br /&gt;
Each player's combination of traits helps create unique career paths and more realistic transfer and contract negotiations.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
&lt;br /&gt;
=== 🏆 Ambitious ===&lt;br /&gt;
&lt;br /&gt;
Ambitious players want to reach the highest possible level during their careers.&lt;br /&gt;
&lt;br /&gt;
'''Effects:'''&lt;br /&gt;
* Attracted by prestigious clubs.&lt;br /&gt;
* Wants to play in the best leagues.&lt;br /&gt;
* Wants to participate in important games and championships.&lt;br /&gt;
* Will often prioritize sporting opportunities over comfort.&lt;br /&gt;
* Usually tolerates internal competition if it helps them reach a higher level.&lt;br /&gt;
* Dislikes seeing their career stagnate.&lt;br /&gt;
&lt;br /&gt;
=== 💰 Money-Oriented ===&lt;br /&gt;
&lt;br /&gt;
Money-Oriented players place a strong emphasis on financial rewards.&lt;br /&gt;
&lt;br /&gt;
'''Effects:'''&lt;br /&gt;
* Demands higher salaries.&lt;br /&gt;
* Closely compares financial offers.&lt;br /&gt;
* More likely to leave for a better contract.&lt;br /&gt;
* May prioritize financial security over sporting ambitions.&lt;br /&gt;
&lt;br /&gt;
=== 👨‍👩‍👧 Family-Oriented ===&lt;br /&gt;
&lt;br /&gt;
Family-Oriented players value staying close to their loved ones.&lt;br /&gt;
&lt;br /&gt;
'''Effects:'''&lt;br /&gt;
* Prefers playing near home.&lt;br /&gt;
* Less willing to move to distant countries.&lt;br /&gt;
* May seek to return home later in their career.&lt;br /&gt;
* Appreciates locations that are easy for family members to visit.&lt;br /&gt;
&lt;br /&gt;
=== 🌍 Adventurous ===&lt;br /&gt;
&lt;br /&gt;
Adventurous players enjoy discovering new places and experiences.&lt;br /&gt;
&lt;br /&gt;
'''Effects:'''&lt;br /&gt;
* More willing to sign abroad.&lt;br /&gt;
* Interested in experiencing different leagues and cultures.&lt;br /&gt;
* Less affected by geographic distance.&lt;br /&gt;
* May seek new challenges throughout their careers.&lt;br /&gt;
&lt;br /&gt;
=== 🏋️ Hard Worker ===&lt;br /&gt;
&lt;br /&gt;
Hard Workers are constantly looking to improve.&lt;br /&gt;
&lt;br /&gt;
'''Effects:'''&lt;br /&gt;
* Values high-quality coaches.&lt;br /&gt;
* Appreciates strong training facilities.&lt;br /&gt;
* Pays attention to player development opportunities.&lt;br /&gt;
* More receptive to professional environments focused on improvement.&lt;br /&gt;
&lt;br /&gt;
=== ❤️ Loyal ===&lt;br /&gt;
&lt;br /&gt;
Loyal players build strong attachments to their clubs.&lt;br /&gt;
&lt;br /&gt;
'''Effects:'''&lt;br /&gt;
* More likely to renew contracts.&lt;br /&gt;
* Less likely to push for transfers.&lt;br /&gt;
* Values long-term stability.&lt;br /&gt;
* More forgiving of difficult periods when happy at a club.&lt;br /&gt;
&lt;br /&gt;
=== ⭐ Leader ===&lt;br /&gt;
&lt;br /&gt;
Leaders want to be at the center of a team's project.&lt;br /&gt;
&lt;br /&gt;
'''Effects:'''&lt;br /&gt;
* Wants significant playing time.&lt;br /&gt;
* Wants to be considered one of the team's key players.&lt;br /&gt;
* Dislikes being pushed down the hierarchy.&lt;br /&gt;
* May react negatively to the arrival of another player competing for the same status.&lt;br /&gt;
* Can prefer being the focal point of a smaller team rather than a secondary option on a bigger one.&lt;br /&gt;
&lt;br /&gt;
=== 🌱 Environmentalist ===&lt;br /&gt;
&lt;br /&gt;
Environmentalists care about environmental issues and sustainability.&lt;br /&gt;
&lt;br /&gt;
'''Effects:'''&lt;br /&gt;
* Appreciates environmentally responsible organizations.&lt;br /&gt;
* Values sustainable infrastructure.&lt;br /&gt;
* Prefers eco-friendly initiatives when available.&lt;br /&gt;
&lt;br /&gt;
=== 💻 Tech Enthusiast ===&lt;br /&gt;
&lt;br /&gt;
Tech Enthusiasts are attracted to innovation and technology.&lt;br /&gt;
&lt;br /&gt;
'''Effects:'''&lt;br /&gt;
* Values modern technological facilities.&lt;br /&gt;
* Appreciates innovative training methods.&lt;br /&gt;
* Interested in advanced analytics, video tools, virtual reality, and digital technologies.&lt;br /&gt;
* May be attracted by clubs investing heavily in modern equipment and technology.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
'''🏆 Ambitious + ⭐ Leader''': Wants to become the star player of a top team competing for championships.&lt;br /&gt;
&lt;br /&gt;
'''💰 Money-Oriented + 🌍 Adventurous''': A globetrotting player who constantly seeks the best opportunities.&lt;br /&gt;
&lt;br /&gt;
'''❤️ Loyal + 👨‍👩‍👧 Family-Oriented''': A stable player who prefers staying close to home and building a long-term relationship with a club.&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Personality_Traits&amp;diff=80</id>
		<title>Personality Traits</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Personality_Traits&amp;diff=80"/>
		<updated>2026-08-16T10:41:48Z</updated>

		<summary type="html">&lt;p&gt;Victor: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Pro_Basketball_Manager_2027&amp;diff=79</id>
		<title>Pro Basketball Manager 2027</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Pro_Basketball_Manager_2027&amp;diff=79"/>
		<updated>2026-08-16T10:41:21Z</updated>

		<summary type="html">&lt;p&gt;Victor: Created page with &amp;quot;== Settings ==   == 3D Match Quality == It is possible to change the quality of 3D matches in the game settings. If you experience slowdowns during matches, we recommend the following:  * Set the game quality to '''Low'''. * Use a static camera during matches (instead of dynamic ones like the TV camera). * Disable the crowd. * Make sure no other programs are running on your PC. * Plug in laptops and avoid running on battery or in power-saving mode. * Update your graphics...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Settings ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 3D Match Quality ==&lt;br /&gt;
It is possible to change the quality of 3D matches in the game settings. If you experience slowdowns during matches, we recommend the following:&lt;br /&gt;
&lt;br /&gt;
* Set the game quality to '''Low'''.&lt;br /&gt;
* Use a static camera during matches (instead of dynamic ones like the TV camera).&lt;br /&gt;
* Disable the crowd.&lt;br /&gt;
* Make sure no other programs are running on your PC.&lt;br /&gt;
* Plug in laptops and avoid running on battery or in power-saving mode.&lt;br /&gt;
* Update your graphics card drivers.&lt;br /&gt;
&lt;br /&gt;
These adjustments can significantly improve performance and ensure a smoother gameplay experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Difficulty ==&lt;br /&gt;
&lt;br /&gt;
=== Games ===&lt;br /&gt;
The higher the difficulty, the smarter the AI becomes during matches. On harder levels, the AI will:&lt;br /&gt;
&lt;br /&gt;
* Target weak matchups more aggressively.&lt;br /&gt;
* Exploit situations where a strong attacker faces a weak defender.&lt;br /&gt;
* Adjust tactics to focus on favorable matchups and create scoring opportunities.&lt;br /&gt;
* React faster to your tactical changes during the game&lt;br /&gt;
&lt;br /&gt;
=== Recruitment ===&lt;br /&gt;
&lt;br /&gt;
On higher difficulty levels players will be more selective and demanding during negotiations. &lt;br /&gt;
&lt;br /&gt;
They may request:&lt;br /&gt;
* Higher salaries and signing bonuses.&lt;br /&gt;
* Longer or more secure contracts.&lt;br /&gt;
* Specific roles or guarantees (e.g., starting position).&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Main_Page&amp;diff=78</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Main_Page&amp;diff=78"/>
		<updated>2026-08-16T10:40:45Z</updated>

		<summary type="html">&lt;p&gt;Victor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Pro Basketball Manager&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome to the ultimate resource for all things related to &amp;lt;strong&amp;gt;Pro Basketball Manager&amp;lt;/strong&amp;gt;! Whether you’re a seasoned virtual coach or new to the world of basketball management, this wiki is here to guide you through every aspect of our games.&lt;br /&gt;
&lt;br /&gt;
This wiki is designed to be your comprehensive guide to the Pro Basketball Manager series, providing detailed information, strategies, and tips to enhance your gaming experience. Many features are shared between versions and we'll try to update every year if any change has been made to the game engine.&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
* [https://discord.gg/G5qzSR7jzD Discord server]&lt;br /&gt;
* [https://www.instagram.com/probasketmanager/ Instagram]&lt;br /&gt;
&lt;br /&gt;
= Versions =&lt;br /&gt;
* [[Pro_Basketball_Manager_2027|Pro Basketball Manager 2027]]&lt;br /&gt;
* [[Pro_Basketball_Manager_2026|Pro Basketball Manager 2026]]&lt;br /&gt;
* [[Pro_Basketball_Manager_2025|Pro Basketball Manager 2025]]&lt;br /&gt;
&lt;br /&gt;
= Home =&lt;br /&gt;
* [[New_career|New Career]]&lt;br /&gt;
* [[Modding|Modding]]&lt;br /&gt;
* [[Dataeditor|Dataeditor]]&lt;br /&gt;
* [[Steam|Steam]]&lt;br /&gt;
* [[Settings|Settings]]&lt;br /&gt;
* [[First_steps_in_your_career|First Steps in Your Career]]&lt;br /&gt;
&lt;br /&gt;
= Your coach =&lt;br /&gt;
* [[Search_for_a_new_team|Search for a New Team]]&lt;br /&gt;
* [[Attributes_Coach|Attributes]]&lt;br /&gt;
&lt;br /&gt;
= Your team =&lt;br /&gt;
* [[Tactics|Tactics]]&lt;br /&gt;
* [[Play_creation|Play creation]]&lt;br /&gt;
* [[National_team_selection|National Team Selection]]&lt;br /&gt;
* [[Recruitment|Recruitment]]&lt;br /&gt;
* [[Facilities|Facilities]]&lt;br /&gt;
* [[Sponsors|Sponsors]]&lt;br /&gt;
* [[Scouting|Scouting]]&lt;br /&gt;
* [[Training|Training]]&lt;br /&gt;
* [[Staff|Staff]]&lt;br /&gt;
* [[Finances|Finances]]&lt;br /&gt;
* [[Draft|Draft]]&lt;br /&gt;
* [[Youth_teams|Youth Teams]]&lt;br /&gt;
&lt;br /&gt;
= Players =&lt;br /&gt;
* [[Attributes_Player|Attributes]]&lt;br /&gt;
* [[Personality_Traits|Personality Traits (from PBM2027)]]&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
* [[3D_Games|3D Games]]&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Pro_Basketball_Manager_2026&amp;diff=74</id>
		<title>Pro Basketball Manager 2026</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Pro_Basketball_Manager_2026&amp;diff=74"/>
		<updated>2025-11-26T16:08:05Z</updated>

		<summary type="html">&lt;p&gt;Victor: /* Recruitment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Settings ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 3D Match Quality ==&lt;br /&gt;
It is possible to change the quality of 3D matches in the game settings. If you experience slowdowns during matches, we recommend the following:&lt;br /&gt;
&lt;br /&gt;
* Set the game quality to '''Low'''.&lt;br /&gt;
* Use a static camera during matches (instead of dynamic ones like the TV camera).&lt;br /&gt;
* Disable the crowd.&lt;br /&gt;
* Make sure no other programs are running on your PC.&lt;br /&gt;
* Plug in laptops and avoid running on battery or in power-saving mode.&lt;br /&gt;
* Update your graphics card drivers.&lt;br /&gt;
&lt;br /&gt;
These adjustments can significantly improve performance and ensure a smoother gameplay experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Difficulty ==&lt;br /&gt;
&lt;br /&gt;
=== Games ===&lt;br /&gt;
The higher the difficulty, the smarter the AI becomes during matches. On harder levels, the AI will:&lt;br /&gt;
&lt;br /&gt;
* Target weak matchups more aggressively.&lt;br /&gt;
* Exploit situations where a strong attacker faces a weak defender.&lt;br /&gt;
* Adjust tactics to focus on favorable matchups and create scoring opportunities.&lt;br /&gt;
* React faster to your tactical changes during the game&lt;br /&gt;
&lt;br /&gt;
=== Recruitment ===&lt;br /&gt;
&lt;br /&gt;
On higher difficulty levels players will be more selective and demanding during negotiations. &lt;br /&gt;
&lt;br /&gt;
They may request:&lt;br /&gt;
* Higher salaries and signing bonuses.&lt;br /&gt;
* Longer or more secure contracts.&lt;br /&gt;
* Specific roles or guarantees (e.g., starting position).&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Pro_Basketball_Manager_2026&amp;diff=73</id>
		<title>Pro Basketball Manager 2026</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Pro_Basketball_Manager_2026&amp;diff=73"/>
		<updated>2025-11-26T16:07:50Z</updated>

		<summary type="html">&lt;p&gt;Victor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Settings ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 3D Match Quality ==&lt;br /&gt;
It is possible to change the quality of 3D matches in the game settings. If you experience slowdowns during matches, we recommend the following:&lt;br /&gt;
&lt;br /&gt;
* Set the game quality to '''Low'''.&lt;br /&gt;
* Use a static camera during matches (instead of dynamic ones like the TV camera).&lt;br /&gt;
* Disable the crowd.&lt;br /&gt;
* Make sure no other programs are running on your PC.&lt;br /&gt;
* Plug in laptops and avoid running on battery or in power-saving mode.&lt;br /&gt;
* Update your graphics card drivers.&lt;br /&gt;
&lt;br /&gt;
These adjustments can significantly improve performance and ensure a smoother gameplay experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Difficulty ==&lt;br /&gt;
&lt;br /&gt;
=== Games ===&lt;br /&gt;
The higher the difficulty, the smarter the AI becomes during matches. On harder levels, the AI will:&lt;br /&gt;
&lt;br /&gt;
* Target weak matchups more aggressively.&lt;br /&gt;
* Exploit situations where a strong attacker faces a weak defender.&lt;br /&gt;
* Adjust tactics to focus on favorable matchups and create scoring opportunities.&lt;br /&gt;
* React faster to your tactical changes during the game&lt;br /&gt;
&lt;br /&gt;
=== Recruitment ===&lt;br /&gt;
&lt;br /&gt;
On higher difficulty levels players will be more selective and demanding during negotiations. &lt;br /&gt;
&lt;br /&gt;
They may request:&lt;br /&gt;
  ** Higher salaries and signing bonuses.&lt;br /&gt;
  ** Longer or more secure contracts.&lt;br /&gt;
  ** Specific roles or guarantees (e.g., starting position).&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Pro_Basketball_Manager_2026&amp;diff=72</id>
		<title>Pro Basketball Manager 2026</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Pro_Basketball_Manager_2026&amp;diff=72"/>
		<updated>2025-11-21T18:48:18Z</updated>

		<summary type="html">&lt;p&gt;Victor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Settings ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 3D Match Quality ==&lt;br /&gt;
It is possible to change the quality of 3D matches in the game settings. If you experience slowdowns during matches, we recommend the following:&lt;br /&gt;
&lt;br /&gt;
* Set the game quality to '''Low'''.&lt;br /&gt;
* Use a static camera during matches (instead of dynamic ones like the TV camera).&lt;br /&gt;
* Disable the crowd.&lt;br /&gt;
* Make sure no other programs are running on your PC.&lt;br /&gt;
* Plug in laptops and avoid running on battery or in power-saving mode.&lt;br /&gt;
* Update your graphics card drivers.&lt;br /&gt;
&lt;br /&gt;
These adjustments can significantly improve performance and ensure a smoother gameplay experience.&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Pro_Basketball_Manager_2026&amp;diff=71</id>
		<title>Pro Basketball Manager 2026</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Pro_Basketball_Manager_2026&amp;diff=71"/>
		<updated>2025-11-21T18:47:36Z</updated>

		<summary type="html">&lt;p&gt;Victor: PBM2026&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PBM&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Main_Page&amp;diff=70</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Main_Page&amp;diff=70"/>
		<updated>2025-11-21T18:43:25Z</updated>

		<summary type="html">&lt;p&gt;Victor: /* Versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Pro Basketball Manager&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome to the ultimate resource for all things related to &amp;lt;strong&amp;gt;Pro Basketball Manager&amp;lt;/strong&amp;gt;! Whether you’re a seasoned virtual coach or new to the world of basketball management, this wiki is here to guide you through every aspect of our games.&lt;br /&gt;
&lt;br /&gt;
This wiki is designed to be your comprehensive guide to the Pro Basketball Manager series, providing detailed information, strategies, and tips to enhance your gaming experience. Many features are shared between versions and we'll try to update every year if any change has been made to the game engine.&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
* [https://discord.gg/G5qzSR7jzD Discord server]&lt;br /&gt;
* [https://www.instagram.com/probasketmanager/ Instagram]&lt;br /&gt;
&lt;br /&gt;
= Versions =&lt;br /&gt;
* [[Pro_Basketball_Manager_2025|Pro Basketball Manager 2025]]&lt;br /&gt;
* [[Pro_Basketball_Manager_2026|Pro Basketball Manager 2026]]&lt;br /&gt;
&lt;br /&gt;
= Home =&lt;br /&gt;
* [[New_career|New Career]]&lt;br /&gt;
* [[Modding|Modding]]&lt;br /&gt;
* [[Dataeditor|Dataeditor]]&lt;br /&gt;
* [[Settings|Settings]]&lt;br /&gt;
* [[First_steps_in_your_career|First Steps in Your Career]]&lt;br /&gt;
&lt;br /&gt;
= Your coach =&lt;br /&gt;
* [[Search_for_a_new_team|Search for a New Team]]&lt;br /&gt;
* [[Attributes_Coach|Attributes]]&lt;br /&gt;
&lt;br /&gt;
= Your team =&lt;br /&gt;
* [[Tactics|Tactics]]&lt;br /&gt;
* [[Play_creation|Play creation]]&lt;br /&gt;
* [[National_team_selection|National Team Selection]]&lt;br /&gt;
* [[Recruitment|Recruitment]]&lt;br /&gt;
* [[Facilities|Facilities]]&lt;br /&gt;
* [[Sponsors|Sponsors]]&lt;br /&gt;
* [[Scouting|Scouting]]&lt;br /&gt;
* [[Training|Training]]&lt;br /&gt;
* [[Staff|Staff]]&lt;br /&gt;
* [[Finances|Finances]]&lt;br /&gt;
* [[Draft|Draft]]&lt;br /&gt;
* [[Youth_teams|Youth Teams]]&lt;br /&gt;
&lt;br /&gt;
= Players =&lt;br /&gt;
* [[Attributes_Player|Attributes]]&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
* [[3D_Games|3D Games]]&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Main_Page&amp;diff=69</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Main_Page&amp;diff=69"/>
		<updated>2025-11-21T18:43:18Z</updated>

		<summary type="html">&lt;p&gt;Victor: /* Versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Pro Basketball Manager&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome to the ultimate resource for all things related to &amp;lt;strong&amp;gt;Pro Basketball Manager&amp;lt;/strong&amp;gt;! Whether you’re a seasoned virtual coach or new to the world of basketball management, this wiki is here to guide you through every aspect of our games.&lt;br /&gt;
&lt;br /&gt;
This wiki is designed to be your comprehensive guide to the Pro Basketball Manager series, providing detailed information, strategies, and tips to enhance your gaming experience. Many features are shared between versions and we'll try to update every year if any change has been made to the game engine.&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
* [https://discord.gg/G5qzSR7jzD Discord server]&lt;br /&gt;
* [https://www.instagram.com/probasketmanager/ Instagram]&lt;br /&gt;
&lt;br /&gt;
= Versions =&lt;br /&gt;
* [[Pro_Basketball_Manager_2025|Pro Basketball Manager 2025]]&lt;br /&gt;
* [[Pro_Basketball_Manager_206|Pro Basketball Manager 2026]]&lt;br /&gt;
&lt;br /&gt;
= Home =&lt;br /&gt;
* [[New_career|New Career]]&lt;br /&gt;
* [[Modding|Modding]]&lt;br /&gt;
* [[Dataeditor|Dataeditor]]&lt;br /&gt;
* [[Settings|Settings]]&lt;br /&gt;
* [[First_steps_in_your_career|First Steps in Your Career]]&lt;br /&gt;
&lt;br /&gt;
= Your coach =&lt;br /&gt;
* [[Search_for_a_new_team|Search for a New Team]]&lt;br /&gt;
* [[Attributes_Coach|Attributes]]&lt;br /&gt;
&lt;br /&gt;
= Your team =&lt;br /&gt;
* [[Tactics|Tactics]]&lt;br /&gt;
* [[Play_creation|Play creation]]&lt;br /&gt;
* [[National_team_selection|National Team Selection]]&lt;br /&gt;
* [[Recruitment|Recruitment]]&lt;br /&gt;
* [[Facilities|Facilities]]&lt;br /&gt;
* [[Sponsors|Sponsors]]&lt;br /&gt;
* [[Scouting|Scouting]]&lt;br /&gt;
* [[Training|Training]]&lt;br /&gt;
* [[Staff|Staff]]&lt;br /&gt;
* [[Finances|Finances]]&lt;br /&gt;
* [[Draft|Draft]]&lt;br /&gt;
* [[Youth_teams|Youth Teams]]&lt;br /&gt;
&lt;br /&gt;
= Players =&lt;br /&gt;
* [[Attributes_Player|Attributes]]&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
* [[3D_Games|3D Games]]&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Attributes_Player&amp;diff=68</id>
		<title>Attributes Player</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Attributes_Player&amp;diff=68"/>
		<updated>2025-01-28T19:09:49Z</updated>

		<summary type="html">&lt;p&gt;Victor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a short description on each player attribute. Please remember that other factors may impact players stats such as tiredness, shape, defender, height, pressure from the crowd...&lt;br /&gt;
&lt;br /&gt;
= Offensive Attributes =&lt;br /&gt;
* '''3pts Shooting''': Player's ability to shoot 3-pointers efficiently.&lt;br /&gt;
* '''2pts Shooting''': Player's ability to shoot mid-range shots (outside the paint) efficiently.&lt;br /&gt;
* '''Inside Shooting''': Player's ability to shoot inside the paint efficiently.&lt;br /&gt;
* '''Drive''': Player's ability to finish layups and drives efficiently.&lt;br /&gt;
* '''Free Throws''': Player's efficiency in shooting free throws.&lt;br /&gt;
* '''Dribble''': Player's ability to dribble under pressure, the higher the attribute the less likely the player is to lose the ball whilst dribbling, for example.&lt;br /&gt;
* '''Pass''': Player's ability to pass the ball to teammates without losing possession. It also increases the ability to make good passes, resulting in better shots for teammates (and assists).&lt;br /&gt;
* '''Shoot creation''': Player's ability to create their own shot in difficult situations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Defensive Attributes =&lt;br /&gt;
* '''Frontcourt defense''': The player's ability to defend and contest shots inside the perimeter. Higher skill makes it tougher for opponents to score and reduces the risk of fouling.&lt;br /&gt;
* '''Backcourt defense''': The player's ability to defend and contest shots outside the perimeter. Higher skill makes it tougher for opponents to score and reduces the risk of fouling.&lt;br /&gt;
* '''Steal''': The player's ability to steal the ball from opponents while defending.&lt;br /&gt;
* '''Offensive rebound''': The player's ability to secure offensive rebounds.&lt;br /&gt;
* '''Defensive rebound''': The player's ability to secure defensive rebounds.&lt;br /&gt;
* '''Block''': The player's ability to block opponents' shots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Physical Attributes =&lt;br /&gt;
* '''Speed''': The player's maximum running speed.&lt;br /&gt;
* '''Stamina''': The player's ability to perform for extended periods without getting tired.&lt;br /&gt;
* '''Jump''': The player's ability to jump high.&lt;br /&gt;
* '''Power''': The player's strength in duels, especially useful for inside players or those driving frequently.&lt;br /&gt;
* '''Acceleration''': The player's ability to quickly reach their top speed.&lt;br /&gt;
* '''Explosiveness''': The player's quickness in their first steps, useful for getting past defenders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Mental Attributes =&lt;br /&gt;
* '''Collective''': How altruistic a player is and how likely they are to make assists.&lt;br /&gt;
* '''Self control''': The player's ability to stay calm and recover mentally from tough periods during games.&lt;br /&gt;
* '''Positioning''': The player's ability to be in the right position during games, especially on defense (e.g., for rebounds and blocks).&lt;br /&gt;
* '''Influence''': Higher influence allows the player to impact plays more significantly. Influential players can take more shots without upsetting teammates and are more likely to become key scorers.&lt;br /&gt;
* '''Consistency''': The player's performance regularity over multiple games and their ability to recover from bad streaks quickly.&lt;br /&gt;
* '''Experience''': Experience helps players avoid fouls and turnovers, make difficult shots, and perform better in crucial games (e.g., playoffs, finals, or relegation battles).&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Attributes_Player&amp;diff=67</id>
		<title>Attributes Player</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Attributes_Player&amp;diff=67"/>
		<updated>2025-01-28T19:00:01Z</updated>

		<summary type="html">&lt;p&gt;Victor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a short description on each player attribute. Please remember that other factors may impact players stats such as tiredness, shape, defender, height, pressure from the crowd...&lt;br /&gt;
&lt;br /&gt;
= Offensive Attributes =&lt;br /&gt;
* '''3pts Shooting''': Player's ability to shoot 3-pointers efficiently.&lt;br /&gt;
* '''2pts Shooting''': Player's ability to shoot mid-range shots (outside the paint) efficiently.&lt;br /&gt;
* '''Inside Shooting''': Player's ability to shoot inside the paint efficiently.&lt;br /&gt;
* '''Drive''': Player's ability to finish layups and drives efficiently.&lt;br /&gt;
* '''Free Throws''': Player's efficiency in shooting free throws.&lt;br /&gt;
* '''Dribble''': Player's ability to dribble under pressure, the higher the attribute the less likely the player is to lose the ball whilst dribbling, for example.&lt;br /&gt;
* '''Pass''': Player's ability to pass the ball to teammates without losing possession. It also increases the ability to make good passes, resulting in better shots for teammates (and assists).&lt;br /&gt;
* '''Shoot creation''': Player's ability to create their own shot in difficult situations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Defensive Attributes =&lt;br /&gt;
* '''Frontcourt defense''': The player's ability to defend and contest shots inside the perimeter. Higher skill makes it tougher for opponents to score and reduces the risk of fouling.&lt;br /&gt;
* '''Backcourt defense''': The player's ability to defend and contest shots outside the perimeter. Higher skill makes it tougher for opponents to score and reduces the risk of fouling.&lt;br /&gt;
* '''Steal''': The player's ability to steal the ball from opponents while defending.&lt;br /&gt;
* '''Offensive rebound''': The player's ability to secure offensive rebounds.&lt;br /&gt;
* '''Defensive rebound''': The player's ability to secure defensive rebounds.&lt;br /&gt;
* '''Block''': The player's ability to block opponents' shots.&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Attributes_Player&amp;diff=66</id>
		<title>Attributes Player</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Attributes_Player&amp;diff=66"/>
		<updated>2025-01-28T18:54:32Z</updated>

		<summary type="html">&lt;p&gt;Victor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a short description on each player attribute. Please remember that other factors may impact players stats such as tiredness, shape, defender, pressure from the crowd...&lt;br /&gt;
&lt;br /&gt;
= Offensive Attributes =&lt;br /&gt;
* '''3pts Shooting''': Player's ability to shoot 3-pointers efficiently&lt;br /&gt;
* '''2pts Shooting''': Player's ability to shoot mid-range shots (outside the paint) efficiently&lt;br /&gt;
* '''Inside Shooting''': Player's ability to shoot inside the paint efficiently&lt;br /&gt;
* '''Drive''': Player's ability to finish layups and drives efficiently&lt;br /&gt;
* '''Free Throws''': Player's efficiency in shooting free throws&lt;br /&gt;
* '''Dribble''': Player's ability to dribble under pressure, the higher the attribute the less likely the player is to lose the ball whilst dribbling, for example.&lt;br /&gt;
* '''Pass''': Player's ability to pass the ball to teammates without losing possession. It also increases the ability to make good passes, resulting in better shots for teammates (and assists).&lt;br /&gt;
* '''Shoot creation''': Player's ability to create their own shot in difficult situations&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Attributes_Player&amp;diff=65</id>
		<title>Attributes Player</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Attributes_Player&amp;diff=65"/>
		<updated>2025-01-28T18:53:29Z</updated>

		<summary type="html">&lt;p&gt;Victor: /* Offensive Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a short description on each player attribute. Please remember that other factors may impact players stats such as tiredness, shape, defender, pressure from the crowd...&lt;br /&gt;
&lt;br /&gt;
Here is a short description on each player attribute. Please remember that other factors may impact players stats such as tiredness, shape, defender, pressure from the crowd...&lt;br /&gt;
&lt;br /&gt;
= Offensive Attributes =&lt;br /&gt;
* **3pts Shooting**: Player's ability to shoot 3-pointers efficiently&lt;br /&gt;
* **2pts Shooting**: Player's ability to shoot mid-range shots (outside the paint) efficiently&lt;br /&gt;
* **Inside Shooting**: Player's ability to shoot inside the paint efficiently&lt;br /&gt;
* **Drive**: Player's ability to finish layups and drives efficiently&lt;br /&gt;
* **Free Throws**: Player's efficiency in shooting free throws&lt;br /&gt;
* **Dribble**: Player's ability to dribble under pressure, the higher the attribute the less likely the player is to lose the ball whilst dribbling, for example.&lt;br /&gt;
* **Pass**: Player's ability to pass the ball to teammates without losing possession. It also increases the ability to make good passes, resulting in better shots for teammates (and assists).&lt;br /&gt;
* **Shoot creation**: Player's ability to create their own shot in difficult situations&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Attributes_Player&amp;diff=64</id>
		<title>Attributes Player</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Attributes_Player&amp;diff=64"/>
		<updated>2025-01-28T18:52:59Z</updated>

		<summary type="html">&lt;p&gt;Victor: Created page with &amp;quot;Here is a short description on each player attribute. Please remember that other factors may impact players stats such as tiredness, shape, defender, pressure from the crowd...  = Offensive Attributes = * 3pts Shooting: Player's ability to shoot 3-pointers efficiently * 2pts Shooting: Player's ability to shoot mid-range shots (outside the paint) efficiently * Inside Shooting: Player's ability to shoot inside the paint efficiently * Drive: Player's ability to finish layup...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a short description on each player attribute. Please remember that other factors may impact players stats such as tiredness, shape, defender, pressure from the crowd...&lt;br /&gt;
&lt;br /&gt;
= Offensive Attributes =&lt;br /&gt;
* 3pts Shooting: Player's ability to shoot 3-pointers efficiently&lt;br /&gt;
* 2pts Shooting: Player's ability to shoot mid-range shots (outside the paint) efficiently&lt;br /&gt;
* Inside Shooting: Player's ability to shoot inside the paint efficiently&lt;br /&gt;
* Drive: Player's ability to finish layups and drives efficiently&lt;br /&gt;
* Free Throws: Player's efficiency in shooting free throws&lt;br /&gt;
* Dribble: Player's ability to dribble under pressure, the higher the attribute the less likely the player is to lose the ball whilst dribbling, for example.&lt;br /&gt;
* Pass: Player's ability to pass the ball to teammates without losing possession. It also increases the ability to make good passes, resulting in better shots for teammates (and assists).&lt;br /&gt;
* Shoot creation: Player's ability to create their own shot in difficult situations&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Modding&amp;diff=63</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Modding&amp;diff=63"/>
		<updated>2025-01-25T16:23:59Z</updated>

		<summary type="html">&lt;p&gt;Victor: /* What is a Mod? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Modding in Pro Basketball Manager =&lt;br /&gt;
&lt;br /&gt;
== What is a Mod? ==&lt;br /&gt;
A mod is a database modified by the community, which may include updates or new additions to:&lt;br /&gt;
* Players&lt;br /&gt;
* Teams&lt;br /&gt;
* Leagues&lt;br /&gt;
* Staff&lt;br /&gt;
* Injury types&lt;br /&gt;
Mods can also contain new graphical assets, such as team and league logos or player and staff photos.&lt;br /&gt;
&lt;br /&gt;
There are two types of mods:&lt;br /&gt;
* '''Steam Workshop mods''' - Created by the community and available for download on Steam.&lt;br /&gt;
* '''Local mods''' - Made using the [[dataeditor|Dataeditor]].&lt;br /&gt;
&lt;br /&gt;
'''Please note that modding by the community is not yet supported on Epic Games Store versions.'''&lt;br /&gt;
&lt;br /&gt;
== How to Install a Mod ==&lt;br /&gt;
To install a mod:&lt;br /&gt;
# Go to the Steam Workshop page for Pro Basketball Manager.&lt;br /&gt;
# Click '''Subscribe''' on the mod you want to download.&lt;br /&gt;
# Confirm that Steam has downloaded the mod, then restart the game.&lt;br /&gt;
&lt;br /&gt;
The mod will now be available when starting a new career. By default, the game includes a &amp;quot;default mod&amp;quot; maintained by the developers. This official mod is updated with each game update. It’s recommended not to edit it directly, as it will be overwritten with every update.&lt;br /&gt;
&lt;br /&gt;
== How to Use a Mod ==&lt;br /&gt;
To apply a mod, you need to start a [[New_career|new career]]. It is not possible to change mods within an existing career.&lt;br /&gt;
&lt;br /&gt;
== How to Create a Mod ==&lt;br /&gt;
Local mods are stored in the game directory:&lt;br /&gt;
* '''Windows:''' C:/Users/(your name)/AppData/LocalLow/Umix Studios/Pro Basketball Manager (version)/Mods&lt;br /&gt;
* '''MacOS:''' /Users/(your name)/Library/Application Support/com.UmixStudios.ProBasketballManager(version number)/Mods&lt;br /&gt;
&lt;br /&gt;
To create a new mod:&lt;br /&gt;
# Open the game or [[Dataeditor|Dataeditor]].&lt;br /&gt;
# Click '''Duplicate Default Mod''' to create a copy you can edit.&lt;br /&gt;
# Use the [[Dataeditor|Dataeditor]] to make any changes to the database.&lt;br /&gt;
&lt;br /&gt;
=== How to Add or Change a Player Photo ===&lt;br /&gt;
# Find the ID of the player in your mod database.&lt;br /&gt;
# Save the photo as a PNG file with the player's ID as the filename.&lt;br /&gt;
# Place the file in the &amp;quot;player_faces&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
=== How to Add or Change a Team Logo ===&lt;br /&gt;
# Find the ID of the team in your mod database.&lt;br /&gt;
# Save the logo as a PNG file with the team’s ID as the filename.&lt;br /&gt;
# Place the file in the &amp;quot;team_logos&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
=== How to Add or Change a Competition Logo ===&lt;br /&gt;
# Find the ID of the competition in your mod database.&lt;br /&gt;
# Save the logo as a PNG file with the competition's ID as the filename.&lt;br /&gt;
# Place the file in the &amp;quot;league_logos&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
=== How to Add or Sponsor Logo ===&lt;br /&gt;
# Find the ID of the sponsor in your mod database.&lt;br /&gt;
# Save the logo as a PNG file with the sponsor's ID as the filename.&lt;br /&gt;
# Place the file in the &amp;quot;sponsors&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
== How to Publish a Mod ==&lt;br /&gt;
When you’re ready to publish:&lt;br /&gt;
# Open the game and go to the Modding page.&lt;br /&gt;
# Click '''Publish''' on the mod you want to upload to Steam Workshop.&lt;br /&gt;
# You will need to accept the latest terms and conditions on Steam for your mod to be publicly visible&lt;br /&gt;
&lt;br /&gt;
This will make your mod available for other players to download and use. Happy modding!&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Modding&amp;diff=62</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Modding&amp;diff=62"/>
		<updated>2025-01-25T16:23:46Z</updated>

		<summary type="html">&lt;p&gt;Victor: /* How to Use a Mod */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Modding in Pro Basketball Manager =&lt;br /&gt;
&lt;br /&gt;
== What is a Mod? ==&lt;br /&gt;
A mod is a database modified by the community, which may include updates or new additions to:&lt;br /&gt;
* Players&lt;br /&gt;
* Teams&lt;br /&gt;
* Leagues&lt;br /&gt;
* Staff&lt;br /&gt;
* Injury types&lt;br /&gt;
Mods can also contain new graphical assets, such as team and league logos or player and staff photos.&lt;br /&gt;
&lt;br /&gt;
There are two types of mods:&lt;br /&gt;
* '''Steam Workshop mods''' - Created by the community and available for download on Steam.&lt;br /&gt;
* '''Local mods''' - Made using the [dataeditor|Dataeditor].&lt;br /&gt;
&lt;br /&gt;
'''Please note that modding by the community is not yet supported on Epic Games Store versions.'''&lt;br /&gt;
&lt;br /&gt;
== How to Install a Mod ==&lt;br /&gt;
To install a mod:&lt;br /&gt;
# Go to the Steam Workshop page for Pro Basketball Manager.&lt;br /&gt;
# Click '''Subscribe''' on the mod you want to download.&lt;br /&gt;
# Confirm that Steam has downloaded the mod, then restart the game.&lt;br /&gt;
&lt;br /&gt;
The mod will now be available when starting a new career. By default, the game includes a &amp;quot;default mod&amp;quot; maintained by the developers. This official mod is updated with each game update. It’s recommended not to edit it directly, as it will be overwritten with every update.&lt;br /&gt;
&lt;br /&gt;
== How to Use a Mod ==&lt;br /&gt;
To apply a mod, you need to start a [[New_career|new career]]. It is not possible to change mods within an existing career.&lt;br /&gt;
&lt;br /&gt;
== How to Create a Mod ==&lt;br /&gt;
Local mods are stored in the game directory:&lt;br /&gt;
* '''Windows:''' C:/Users/(your name)/AppData/LocalLow/Umix Studios/Pro Basketball Manager (version)/Mods&lt;br /&gt;
* '''MacOS:''' /Users/(your name)/Library/Application Support/com.UmixStudios.ProBasketballManager(version number)/Mods&lt;br /&gt;
&lt;br /&gt;
To create a new mod:&lt;br /&gt;
# Open the game or [[Dataeditor|Dataeditor]].&lt;br /&gt;
# Click '''Duplicate Default Mod''' to create a copy you can edit.&lt;br /&gt;
# Use the [[Dataeditor|Dataeditor]] to make any changes to the database.&lt;br /&gt;
&lt;br /&gt;
=== How to Add or Change a Player Photo ===&lt;br /&gt;
# Find the ID of the player in your mod database.&lt;br /&gt;
# Save the photo as a PNG file with the player's ID as the filename.&lt;br /&gt;
# Place the file in the &amp;quot;player_faces&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
=== How to Add or Change a Team Logo ===&lt;br /&gt;
# Find the ID of the team in your mod database.&lt;br /&gt;
# Save the logo as a PNG file with the team’s ID as the filename.&lt;br /&gt;
# Place the file in the &amp;quot;team_logos&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
=== How to Add or Change a Competition Logo ===&lt;br /&gt;
# Find the ID of the competition in your mod database.&lt;br /&gt;
# Save the logo as a PNG file with the competition's ID as the filename.&lt;br /&gt;
# Place the file in the &amp;quot;league_logos&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
=== How to Add or Sponsor Logo ===&lt;br /&gt;
# Find the ID of the sponsor in your mod database.&lt;br /&gt;
# Save the logo as a PNG file with the sponsor's ID as the filename.&lt;br /&gt;
# Place the file in the &amp;quot;sponsors&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
== How to Publish a Mod ==&lt;br /&gt;
When you’re ready to publish:&lt;br /&gt;
# Open the game and go to the Modding page.&lt;br /&gt;
# Click '''Publish''' on the mod you want to upload to Steam Workshop.&lt;br /&gt;
# You will need to accept the latest terms and conditions on Steam for your mod to be publicly visible&lt;br /&gt;
&lt;br /&gt;
This will make your mod available for other players to download and use. Happy modding!&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Modding&amp;diff=61</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Modding&amp;diff=61"/>
		<updated>2025-01-25T16:23:29Z</updated>

		<summary type="html">&lt;p&gt;Victor: /* What is a Mod? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Modding in Pro Basketball Manager =&lt;br /&gt;
&lt;br /&gt;
== What is a Mod? ==&lt;br /&gt;
A mod is a database modified by the community, which may include updates or new additions to:&lt;br /&gt;
* Players&lt;br /&gt;
* Teams&lt;br /&gt;
* Leagues&lt;br /&gt;
* Staff&lt;br /&gt;
* Injury types&lt;br /&gt;
Mods can also contain new graphical assets, such as team and league logos or player and staff photos.&lt;br /&gt;
&lt;br /&gt;
There are two types of mods:&lt;br /&gt;
* '''Steam Workshop mods''' - Created by the community and available for download on Steam.&lt;br /&gt;
* '''Local mods''' - Made using the [dataeditor|Dataeditor].&lt;br /&gt;
&lt;br /&gt;
'''Please note that modding by the community is not yet supported on Epic Games Store versions.'''&lt;br /&gt;
&lt;br /&gt;
== How to Install a Mod ==&lt;br /&gt;
To install a mod:&lt;br /&gt;
# Go to the Steam Workshop page for Pro Basketball Manager.&lt;br /&gt;
# Click '''Subscribe''' on the mod you want to download.&lt;br /&gt;
# Confirm that Steam has downloaded the mod, then restart the game.&lt;br /&gt;
&lt;br /&gt;
The mod will now be available when starting a new career. By default, the game includes a &amp;quot;default mod&amp;quot; maintained by the developers. This official mod is updated with each game update. It’s recommended not to edit it directly, as it will be overwritten with every update.&lt;br /&gt;
&lt;br /&gt;
== How to Use a Mod ==&lt;br /&gt;
To apply a mod, you need to start a [[[New_career|new career]]. It is not possible to change mods within an existing career.&lt;br /&gt;
&lt;br /&gt;
== How to Create a Mod ==&lt;br /&gt;
Local mods are stored in the game directory:&lt;br /&gt;
* '''Windows:''' C:/Users/(your name)/AppData/LocalLow/Umix Studios/Pro Basketball Manager (version)/Mods&lt;br /&gt;
* '''MacOS:''' /Users/(your name)/Library/Application Support/com.UmixStudios.ProBasketballManager(version number)/Mods&lt;br /&gt;
&lt;br /&gt;
To create a new mod:&lt;br /&gt;
# Open the game or [[Dataeditor|Dataeditor]].&lt;br /&gt;
# Click '''Duplicate Default Mod''' to create a copy you can edit.&lt;br /&gt;
# Use the [[Dataeditor|Dataeditor]] to make any changes to the database.&lt;br /&gt;
&lt;br /&gt;
=== How to Add or Change a Player Photo ===&lt;br /&gt;
# Find the ID of the player in your mod database.&lt;br /&gt;
# Save the photo as a PNG file with the player's ID as the filename.&lt;br /&gt;
# Place the file in the &amp;quot;player_faces&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
=== How to Add or Change a Team Logo ===&lt;br /&gt;
# Find the ID of the team in your mod database.&lt;br /&gt;
# Save the logo as a PNG file with the team’s ID as the filename.&lt;br /&gt;
# Place the file in the &amp;quot;team_logos&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
=== How to Add or Change a Competition Logo ===&lt;br /&gt;
# Find the ID of the competition in your mod database.&lt;br /&gt;
# Save the logo as a PNG file with the competition's ID as the filename.&lt;br /&gt;
# Place the file in the &amp;quot;league_logos&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
=== How to Add or Sponsor Logo ===&lt;br /&gt;
# Find the ID of the sponsor in your mod database.&lt;br /&gt;
# Save the logo as a PNG file with the sponsor's ID as the filename.&lt;br /&gt;
# Place the file in the &amp;quot;sponsors&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
== How to Publish a Mod ==&lt;br /&gt;
When you’re ready to publish:&lt;br /&gt;
# Open the game and go to the Modding page.&lt;br /&gt;
# Click '''Publish''' on the mod you want to upload to Steam Workshop.&lt;br /&gt;
# You will need to accept the latest terms and conditions on Steam for your mod to be publicly visible&lt;br /&gt;
&lt;br /&gt;
This will make your mod available for other players to download and use. Happy modding!&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Modding&amp;diff=60</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Modding&amp;diff=60"/>
		<updated>2025-01-25T16:23:14Z</updated>

		<summary type="html">&lt;p&gt;Victor: /* What is a Mod? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Modding in Pro Basketball Manager =&lt;br /&gt;
&lt;br /&gt;
== What is a Mod? ==&lt;br /&gt;
A mod is a database modified by the community, which may include updates or new additions to:&lt;br /&gt;
* Players&lt;br /&gt;
* Teams&lt;br /&gt;
* Leagues&lt;br /&gt;
* Staff&lt;br /&gt;
* Injury types&lt;br /&gt;
Mods can also contain new graphical assets, such as team and league logos or player and staff photos.&lt;br /&gt;
&lt;br /&gt;
There are two types of mods:&lt;br /&gt;
* '''Steam Workshop mods''' - Created by the community and available for download on Steam.&lt;br /&gt;
* '''Local mods''' - Made using the [dataeditor Dataeditor].&lt;br /&gt;
&lt;br /&gt;
'''Please note that modding by the community is not yet supported on Epic Games Store versions.'''&lt;br /&gt;
&lt;br /&gt;
== How to Install a Mod ==&lt;br /&gt;
To install a mod:&lt;br /&gt;
# Go to the Steam Workshop page for Pro Basketball Manager.&lt;br /&gt;
# Click '''Subscribe''' on the mod you want to download.&lt;br /&gt;
# Confirm that Steam has downloaded the mod, then restart the game.&lt;br /&gt;
&lt;br /&gt;
The mod will now be available when starting a new career. By default, the game includes a &amp;quot;default mod&amp;quot; maintained by the developers. This official mod is updated with each game update. It’s recommended not to edit it directly, as it will be overwritten with every update.&lt;br /&gt;
&lt;br /&gt;
== How to Use a Mod ==&lt;br /&gt;
To apply a mod, you need to start a [[[New_career|new career]]. It is not possible to change mods within an existing career.&lt;br /&gt;
&lt;br /&gt;
== How to Create a Mod ==&lt;br /&gt;
Local mods are stored in the game directory:&lt;br /&gt;
* '''Windows:''' C:/Users/(your name)/AppData/LocalLow/Umix Studios/Pro Basketball Manager (version)/Mods&lt;br /&gt;
* '''MacOS:''' /Users/(your name)/Library/Application Support/com.UmixStudios.ProBasketballManager(version number)/Mods&lt;br /&gt;
&lt;br /&gt;
To create a new mod:&lt;br /&gt;
# Open the game or [[Dataeditor|Dataeditor]].&lt;br /&gt;
# Click '''Duplicate Default Mod''' to create a copy you can edit.&lt;br /&gt;
# Use the [[Dataeditor|Dataeditor]] to make any changes to the database.&lt;br /&gt;
&lt;br /&gt;
=== How to Add or Change a Player Photo ===&lt;br /&gt;
# Find the ID of the player in your mod database.&lt;br /&gt;
# Save the photo as a PNG file with the player's ID as the filename.&lt;br /&gt;
# Place the file in the &amp;quot;player_faces&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
=== How to Add or Change a Team Logo ===&lt;br /&gt;
# Find the ID of the team in your mod database.&lt;br /&gt;
# Save the logo as a PNG file with the team’s ID as the filename.&lt;br /&gt;
# Place the file in the &amp;quot;team_logos&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
=== How to Add or Change a Competition Logo ===&lt;br /&gt;
# Find the ID of the competition in your mod database.&lt;br /&gt;
# Save the logo as a PNG file with the competition's ID as the filename.&lt;br /&gt;
# Place the file in the &amp;quot;league_logos&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
=== How to Add or Sponsor Logo ===&lt;br /&gt;
# Find the ID of the sponsor in your mod database.&lt;br /&gt;
# Save the logo as a PNG file with the sponsor's ID as the filename.&lt;br /&gt;
# Place the file in the &amp;quot;sponsors&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
== How to Publish a Mod ==&lt;br /&gt;
When you’re ready to publish:&lt;br /&gt;
# Open the game and go to the Modding page.&lt;br /&gt;
# Click '''Publish''' on the mod you want to upload to Steam Workshop.&lt;br /&gt;
# You will need to accept the latest terms and conditions on Steam for your mod to be publicly visible&lt;br /&gt;
&lt;br /&gt;
This will make your mod available for other players to download and use. Happy modding!&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Modding&amp;diff=59</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Modding&amp;diff=59"/>
		<updated>2024-12-17T15:45:02Z</updated>

		<summary type="html">&lt;p&gt;Victor: /* How to Add or Sponsor Logo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Modding in Pro Basketball Manager =&lt;br /&gt;
&lt;br /&gt;
== What is a Mod? ==&lt;br /&gt;
A mod is a database modified by the community, which may include updates or new additions to:&lt;br /&gt;
* Players&lt;br /&gt;
* Teams&lt;br /&gt;
* Leagues&lt;br /&gt;
* Staff&lt;br /&gt;
* Injury types&lt;br /&gt;
Mods can also contain new graphical assets, such as team and league logos or player and staff photos.&lt;br /&gt;
&lt;br /&gt;
There are two types of mods:&lt;br /&gt;
* '''Steam Workshop mods''' - Created by the community and available for download on Steam.&lt;br /&gt;
* '''Local mods''' - Made using the [https://example.com/dataeditor Dataeditor].&lt;br /&gt;
&lt;br /&gt;
'''Please note that modding by the community is not yet supported on Epic Games Store versions.'''&lt;br /&gt;
&lt;br /&gt;
== How to Install a Mod ==&lt;br /&gt;
To install a mod:&lt;br /&gt;
# Go to the Steam Workshop page for Pro Basketball Manager.&lt;br /&gt;
# Click '''Subscribe''' on the mod you want to download.&lt;br /&gt;
# Confirm that Steam has downloaded the mod, then restart the game.&lt;br /&gt;
&lt;br /&gt;
The mod will now be available when starting a new career. By default, the game includes a &amp;quot;default mod&amp;quot; maintained by the developers. This official mod is updated with each game update. It’s recommended not to edit it directly, as it will be overwritten with every update.&lt;br /&gt;
&lt;br /&gt;
== How to Use a Mod ==&lt;br /&gt;
To apply a mod, you need to start a [[[New_career|new career]]. It is not possible to change mods within an existing career.&lt;br /&gt;
&lt;br /&gt;
== How to Create a Mod ==&lt;br /&gt;
Local mods are stored in the game directory:&lt;br /&gt;
* '''Windows:''' C:/Users/(your name)/AppData/LocalLow/Umix Studios/Pro Basketball Manager (version)/Mods&lt;br /&gt;
* '''MacOS:''' /Users/(your name)/Library/Application Support/com.UmixStudios.ProBasketballManager(version number)/Mods&lt;br /&gt;
&lt;br /&gt;
To create a new mod:&lt;br /&gt;
# Open the game or [[Dataeditor|Dataeditor]].&lt;br /&gt;
# Click '''Duplicate Default Mod''' to create a copy you can edit.&lt;br /&gt;
# Use the [[Dataeditor|Dataeditor]] to make any changes to the database.&lt;br /&gt;
&lt;br /&gt;
=== How to Add or Change a Player Photo ===&lt;br /&gt;
# Find the ID of the player in your mod database.&lt;br /&gt;
# Save the photo as a PNG file with the player's ID as the filename.&lt;br /&gt;
# Place the file in the &amp;quot;player_faces&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
=== How to Add or Change a Team Logo ===&lt;br /&gt;
# Find the ID of the team in your mod database.&lt;br /&gt;
# Save the logo as a PNG file with the team’s ID as the filename.&lt;br /&gt;
# Place the file in the &amp;quot;team_logos&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
=== How to Add or Change a Competition Logo ===&lt;br /&gt;
# Find the ID of the competition in your mod database.&lt;br /&gt;
# Save the logo as a PNG file with the competition's ID as the filename.&lt;br /&gt;
# Place the file in the &amp;quot;league_logos&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
=== How to Add or Sponsor Logo ===&lt;br /&gt;
# Find the ID of the sponsor in your mod database.&lt;br /&gt;
# Save the logo as a PNG file with the sponsor's ID as the filename.&lt;br /&gt;
# Place the file in the &amp;quot;sponsors&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
== How to Publish a Mod ==&lt;br /&gt;
When you’re ready to publish:&lt;br /&gt;
# Open the game and go to the Modding page.&lt;br /&gt;
# Click '''Publish''' on the mod you want to upload to Steam Workshop.&lt;br /&gt;
# You will need to accept the latest terms and conditions on Steam for your mod to be publicly visible&lt;br /&gt;
&lt;br /&gt;
This will make your mod available for other players to download and use. Happy modding!&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Modding&amp;diff=58</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Modding&amp;diff=58"/>
		<updated>2024-12-17T15:44:52Z</updated>

		<summary type="html">&lt;p&gt;Victor: /* How to Create a Mod */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Modding in Pro Basketball Manager =&lt;br /&gt;
&lt;br /&gt;
== What is a Mod? ==&lt;br /&gt;
A mod is a database modified by the community, which may include updates or new additions to:&lt;br /&gt;
* Players&lt;br /&gt;
* Teams&lt;br /&gt;
* Leagues&lt;br /&gt;
* Staff&lt;br /&gt;
* Injury types&lt;br /&gt;
Mods can also contain new graphical assets, such as team and league logos or player and staff photos.&lt;br /&gt;
&lt;br /&gt;
There are two types of mods:&lt;br /&gt;
* '''Steam Workshop mods''' - Created by the community and available for download on Steam.&lt;br /&gt;
* '''Local mods''' - Made using the [https://example.com/dataeditor Dataeditor].&lt;br /&gt;
&lt;br /&gt;
'''Please note that modding by the community is not yet supported on Epic Games Store versions.'''&lt;br /&gt;
&lt;br /&gt;
== How to Install a Mod ==&lt;br /&gt;
To install a mod:&lt;br /&gt;
# Go to the Steam Workshop page for Pro Basketball Manager.&lt;br /&gt;
# Click '''Subscribe''' on the mod you want to download.&lt;br /&gt;
# Confirm that Steam has downloaded the mod, then restart the game.&lt;br /&gt;
&lt;br /&gt;
The mod will now be available when starting a new career. By default, the game includes a &amp;quot;default mod&amp;quot; maintained by the developers. This official mod is updated with each game update. It’s recommended not to edit it directly, as it will be overwritten with every update.&lt;br /&gt;
&lt;br /&gt;
== How to Use a Mod ==&lt;br /&gt;
To apply a mod, you need to start a [[[New_career|new career]]. It is not possible to change mods within an existing career.&lt;br /&gt;
&lt;br /&gt;
== How to Create a Mod ==&lt;br /&gt;
Local mods are stored in the game directory:&lt;br /&gt;
* '''Windows:''' C:/Users/(your name)/AppData/LocalLow/Umix Studios/Pro Basketball Manager (version)/Mods&lt;br /&gt;
* '''MacOS:''' /Users/(your name)/Library/Application Support/com.UmixStudios.ProBasketballManager(version number)/Mods&lt;br /&gt;
&lt;br /&gt;
To create a new mod:&lt;br /&gt;
# Open the game or [[Dataeditor|Dataeditor]].&lt;br /&gt;
# Click '''Duplicate Default Mod''' to create a copy you can edit.&lt;br /&gt;
# Use the [[Dataeditor|Dataeditor]] to make any changes to the database.&lt;br /&gt;
&lt;br /&gt;
=== How to Add or Change a Player Photo ===&lt;br /&gt;
# Find the ID of the player in your mod database.&lt;br /&gt;
# Save the photo as a PNG file with the player's ID as the filename.&lt;br /&gt;
# Place the file in the &amp;quot;player_faces&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
=== How to Add or Change a Team Logo ===&lt;br /&gt;
# Find the ID of the team in your mod database.&lt;br /&gt;
# Save the logo as a PNG file with the team’s ID as the filename.&lt;br /&gt;
# Place the file in the &amp;quot;team_logos&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
=== How to Add or Change a Competition Logo ===&lt;br /&gt;
# Find the ID of the competition in your mod database.&lt;br /&gt;
# Save the logo as a PNG file with the competition's ID as the filename.&lt;br /&gt;
# Place the file in the &amp;quot;league_logos&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
=== How to Add or Sponsor Logo ===&lt;br /&gt;
1. Find the ID of the sponsor in your mod database.&lt;br /&gt;
2. Save the logo as a PNG file with the sponsor's ID as the filename.&lt;br /&gt;
3. Place the file in the &amp;quot;sponsors&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
== How to Publish a Mod ==&lt;br /&gt;
When you’re ready to publish:&lt;br /&gt;
# Open the game and go to the Modding page.&lt;br /&gt;
# Click '''Publish''' on the mod you want to upload to Steam Workshop.&lt;br /&gt;
# You will need to accept the latest terms and conditions on Steam for your mod to be publicly visible&lt;br /&gt;
&lt;br /&gt;
This will make your mod available for other players to download and use. Happy modding!&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Modding&amp;diff=57</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Modding&amp;diff=57"/>
		<updated>2024-12-17T15:21:59Z</updated>

		<summary type="html">&lt;p&gt;Victor: /* How to Create a Mod */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Modding in Pro Basketball Manager =&lt;br /&gt;
&lt;br /&gt;
== What is a Mod? ==&lt;br /&gt;
A mod is a database modified by the community, which may include updates or new additions to:&lt;br /&gt;
* Players&lt;br /&gt;
* Teams&lt;br /&gt;
* Leagues&lt;br /&gt;
* Staff&lt;br /&gt;
* Injury types&lt;br /&gt;
Mods can also contain new graphical assets, such as team and league logos or player and staff photos.&lt;br /&gt;
&lt;br /&gt;
There are two types of mods:&lt;br /&gt;
* '''Steam Workshop mods''' - Created by the community and available for download on Steam.&lt;br /&gt;
* '''Local mods''' - Made using the [https://example.com/dataeditor Dataeditor].&lt;br /&gt;
&lt;br /&gt;
'''Please note that modding by the community is not yet supported on Epic Games Store versions.'''&lt;br /&gt;
&lt;br /&gt;
== How to Install a Mod ==&lt;br /&gt;
To install a mod:&lt;br /&gt;
# Go to the Steam Workshop page for Pro Basketball Manager.&lt;br /&gt;
# Click '''Subscribe''' on the mod you want to download.&lt;br /&gt;
# Confirm that Steam has downloaded the mod, then restart the game.&lt;br /&gt;
&lt;br /&gt;
The mod will now be available when starting a new career. By default, the game includes a &amp;quot;default mod&amp;quot; maintained by the developers. This official mod is updated with each game update. It’s recommended not to edit it directly, as it will be overwritten with every update.&lt;br /&gt;
&lt;br /&gt;
== How to Use a Mod ==&lt;br /&gt;
To apply a mod, you need to start a [[[New_career|new career]]. It is not possible to change mods within an existing career.&lt;br /&gt;
&lt;br /&gt;
== How to Create a Mod ==&lt;br /&gt;
Local mods are stored in the game directory:&lt;br /&gt;
* '''Windows:''' C:/Users/(your name)/AppData/LocalLow/Umix Studios/Pro Basketball Manager (version)/Mods&lt;br /&gt;
* '''MacOS:''' /Users/(your name)/Library/Application Support/com.UmixStudios.ProBasketballManager(version number)/Mods&lt;br /&gt;
&lt;br /&gt;
To create a new mod:&lt;br /&gt;
# Open the game or [[Dataeditor|Dataeditor]].&lt;br /&gt;
# Click '''Duplicate Default Mod''' to create a copy you can edit.&lt;br /&gt;
# Use the [[Dataeditor|Dataeditor]] to make any changes to the database.&lt;br /&gt;
&lt;br /&gt;
=== How to Add or Change a Player Photo ===&lt;br /&gt;
1. Find the ID of the player in your mod database.&lt;br /&gt;
2. Save the photo as a PNG file with the player's ID as the filename.&lt;br /&gt;
3. Place the file in the &amp;quot;player_faces&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
=== How to Add or Change a Team Logo ===&lt;br /&gt;
1. Find the ID of the team in your mod database.&lt;br /&gt;
2. Save the logo as a PNG file with the team’s ID as the filename.&lt;br /&gt;
3. Place the file in the &amp;quot;team_logos&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
=== How to Add or Change a Competition Logo ===&lt;br /&gt;
1. Find the ID of the competition in your mod database.&lt;br /&gt;
2. Save the logo as a PNG file with the competition's ID as the filename.&lt;br /&gt;
3. Place the file in the &amp;quot;league_logos&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
=== How to Add or Sponsor Logo ===&lt;br /&gt;
1. Find the ID of the sponsor in your mod database.&lt;br /&gt;
2. Save the logo as a PNG file with the sponsor's ID as the filename.&lt;br /&gt;
3. Place the file in the &amp;quot;sponsors&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
== How to Publish a Mod ==&lt;br /&gt;
When you’re ready to publish:&lt;br /&gt;
# Open the game and go to the Modding page.&lt;br /&gt;
# Click '''Publish''' on the mod you want to upload to Steam Workshop.&lt;br /&gt;
# You will need to accept the latest terms and conditions on Steam for your mod to be publicly visible&lt;br /&gt;
&lt;br /&gt;
This will make your mod available for other players to download and use. Happy modding!&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Staff&amp;diff=56</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Staff&amp;diff=56"/>
		<updated>2024-12-14T12:50:56Z</updated>

		<summary type="html">&lt;p&gt;Victor: /* Recruit Staff Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
Staff members play a crucial role in helping your team succeed. They can contribute by:&lt;br /&gt;
* Improving player progression.&lt;br /&gt;
* Discovering new talents.&lt;br /&gt;
* Helping to prevent and manage injuries.&lt;br /&gt;
&lt;br /&gt;
= Recruit Staff Members =&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: red; font-weight: bold;&amp;quot;&amp;gt;⚠ Please note: It is not possible to recruit staff members for your national team at the moment.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To recruit new staff members, you have two options:&lt;br /&gt;
* Click on **Staff** and then select **Hire**.&lt;br /&gt;
* Alternatively, go to **Search** and then select **Persons**.&lt;br /&gt;
&lt;br /&gt;
Once you're in the recruitment menu, you can apply filters for the specific type of job you want to recruit for.  &lt;br /&gt;
&lt;br /&gt;
[[File:Hire_staff_filters.png|none|350px|alt=Add filters to find the perfect staff|How to add filters to find a specific staff type]]&lt;br /&gt;
&lt;br /&gt;
Once you found the perfect match, just click on his/her profile and try to send a contract! (You can also right click the name and click Offer Contract).&lt;br /&gt;
&lt;br /&gt;
A staff member can have 2 jobs (one club and one national teams). It is not possible to buy a staff member from another team so you will need them to be Free Agent to recruit them.&lt;br /&gt;
&lt;br /&gt;
If a person has &amp;quot;Coach&amp;quot; as a preferred job, it doesn't mean they could not be interested in an assistant coach position. You can double check their preferences on their profile or just try your luck!&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Staff&amp;diff=55</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Staff&amp;diff=55"/>
		<updated>2024-12-14T12:49:57Z</updated>

		<summary type="html">&lt;p&gt;Victor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
Staff members play a crucial role in helping your team succeed. They can contribute by:&lt;br /&gt;
* Improving player progression.&lt;br /&gt;
* Discovering new talents.&lt;br /&gt;
* Helping to prevent and manage injuries.&lt;br /&gt;
&lt;br /&gt;
= Recruit Staff Members =&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: red; font-weight: bold;&amp;quot;&amp;gt;⚠ Please note: It is not possible to recruit staff members for your national team at the moment.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To recruit new staff members, you have two options:&lt;br /&gt;
* Click on **Staff** and then select **Hire**.&lt;br /&gt;
* Alternatively, go to **Search** and then select **Persons**.&lt;br /&gt;
&lt;br /&gt;
Once you're in the recruitment menu, you can apply filters for the specific type of job you want to recruit for.  &lt;br /&gt;
&lt;br /&gt;
[[File:Hire_staff_filters.png|none|350px|alt=Add filters to find the perfect staff|How to add filters to find a specific staff type]]&lt;br /&gt;
&lt;br /&gt;
Once you found the perfect match, just click on his/her profile and try to send a contract! (You can also right click the name and click Offer Contract).&lt;br /&gt;
&lt;br /&gt;
A staff member can have 2 jobs (one club and one national teams). It is not possible to buy a staff member from another team so you will need them to be Free Agent to recruit them.&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Staff&amp;diff=54</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Staff&amp;diff=54"/>
		<updated>2024-12-14T12:48:25Z</updated>

		<summary type="html">&lt;p&gt;Victor: /* Recruit Staff Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
Staff members play a crucial role in helping your team succeed. They can contribute by:&lt;br /&gt;
* Improving player progression.&lt;br /&gt;
* Discovering new talents.&lt;br /&gt;
* Helping to prevent and manage injuries.&lt;br /&gt;
&lt;br /&gt;
= Recruit Staff Members =&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: red; font-weight: bold;&amp;quot;&amp;gt;⚠ Please note: It is not possible to recruit staff members for your national team at the moment.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To recruit new staff members, you have two options:&lt;br /&gt;
* Click on **Staff** and then select **Hire**.&lt;br /&gt;
* Alternatively, go to **Search** and then select **Persons**.&lt;br /&gt;
&lt;br /&gt;
Once you're in the recruitment menu, you can apply filters for the specific type of job you want to recruit for.  &lt;br /&gt;
&lt;br /&gt;
[[File:Hire_staff_filters.png|none|350px|alt=Add filters to find the perfect staff|How to add filters to find a specific staff type]]&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=File:Hire_staff_filters.png&amp;diff=53</id>
		<title>File:Hire staff filters.png</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=File:Hire_staff_filters.png&amp;diff=53"/>
		<updated>2024-12-14T12:48:03Z</updated>

		<summary type="html">&lt;p&gt;Victor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
	<entry>
		<id>http://guide.pro-basketball-manager.com/index.php?title=Staff&amp;diff=52</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="http://guide.pro-basketball-manager.com/index.php?title=Staff&amp;diff=52"/>
		<updated>2024-12-14T12:47:26Z</updated>

		<summary type="html">&lt;p&gt;Victor: Created page with &amp;quot;= Introduction = Staff members play a crucial role in helping your team succeed. They can contribute by: * Improving player progression. * Discovering new talents. * Helping to prevent and manage injuries.  = Recruit Staff Members = &amp;lt;div style=&amp;quot;color: red; font-weight: bold;&amp;quot;&amp;gt;⚠ Please note: It is not possible to recruit staff members for your national team at the moment.&amp;lt;/div&amp;gt;  To recruit new staff members, you have two options: * Click on **Staff** and then select **H...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
Staff members play a crucial role in helping your team succeed. They can contribute by:&lt;br /&gt;
* Improving player progression.&lt;br /&gt;
* Discovering new talents.&lt;br /&gt;
* Helping to prevent and manage injuries.&lt;br /&gt;
&lt;br /&gt;
= Recruit Staff Members =&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: red; font-weight: bold;&amp;quot;&amp;gt;⚠ Please note: It is not possible to recruit staff members for your national team at the moment.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To recruit new staff members, you have two options:&lt;br /&gt;
* Click on **Staff** and then select **Hire**.&lt;br /&gt;
* Alternatively, go to **Search** and then select **Persons**.&lt;br /&gt;
&lt;br /&gt;
Once you're in the recruitment menu, you can apply filters for the specific type of job you want to recruit for.  &lt;br /&gt;
&lt;br /&gt;
[[File:Hire_staff_filters.png|none|200px|alt=Add filters to find the perfect staff|How to add filters to find a specific staff type]]&lt;/div&gt;</summary>
		<author><name>Victor</name></author>
	</entry>
</feed>