Modding: Difference between revisions
(Created page with "= Modding in Pro Basketball Manager = == What is a Mod? == A mod is a database modified by the community, which may include updates or new additions to: * Players * Teams * Leagues * Staff * Injury types Mods can also contain new graphical assets, such as team and league logos or player and staff photos. There are two types of mods: * [b]Steam Workshop mods[/b] - Created by the community and available for download on Steam. * [b]Local mods[/b] - Made using the [https:/...") |
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There are two types of mods: | There are two types of mods: | ||
* | * '''Steam Workshop mods''' - Created by the community and available for download on Steam. | ||
* | * '''Local mods''' - Made using the [https://example.com/dataeditor Dataeditor]. | ||
'''Please note that modding by the community is not yet supported on Epic Games Store versions.''' | |||
== How to Install a Mod == | == How to Install a Mod == | ||
To install a mod: | To install a mod: | ||
# Go to the Steam Workshop page for Pro Basketball Manager. | # Go to the Steam Workshop page for Pro Basketball Manager. | ||
# Click | # Click '''Subscribe''' on the mod you want to download. | ||
# Confirm that Steam has downloaded the mod, then restart the game. | # Confirm that Steam has downloaded the mod, then restart the game. | ||
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== How to Create a Mod == | == How to Create a Mod == | ||
Local mods are stored in the game directory: | Local mods are stored in the game directory: | ||
* [ | * ['''Windows:''' C:/Users/(your name)/AppData/LocalLow/Umix Studios/Pro Basketball Manager (version)/Mods | ||
* | * '''MacOS:''' /Users/(your name)/Library/Application Support/com.UmixStudios.ProBasketballManager(version number)/Mods | ||
To create a new mod: | To create a new mod: | ||
# Open the game or [[Dataeditor|Dataeditor]]. | # Open the game or [[Dataeditor|Dataeditor]]. | ||
# Click | # Click '''Duplicate Default Mod''' to create a copy you can edit. | ||
# Use the [[Dataeditor|Dataeditor]] to make any changes to the database. | # Use the [[Dataeditor|Dataeditor]] to make any changes to the database. | ||
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When you’re ready to publish: | When you’re ready to publish: | ||
# Open the game and go to the Modding page. | # Open the game and go to the Modding page. | ||
# Click | # Click '''Publish''' on the mod you want to upload to Steam Workshop. | ||
# You will need to accept the latest terms and conditions on Steam for your mod to be publicly visible | # You will need to accept the latest terms and conditions on Steam for your mod to be publicly visible | ||
This will make your mod available for other players to download and use. Happy modding! | This will make your mod available for other players to download and use. Happy modding! |
Revision as of 11:30, 12 November 2024
Modding in Pro Basketball Manager
What is a Mod?
A mod is a database modified by the community, which may include updates or new additions to:
- Players
- Teams
- Leagues
- Staff
- Injury types
Mods can also contain new graphical assets, such as team and league logos or player and staff photos.
There are two types of mods:
- Steam Workshop mods - Created by the community and available for download on Steam.
- Local mods - Made using the Dataeditor.
Please note that modding by the community is not yet supported on Epic Games Store versions.
How to Install a Mod
To install a mod:
- Go to the Steam Workshop page for Pro Basketball Manager.
- Click Subscribe on the mod you want to download.
- Confirm that Steam has downloaded the mod, then restart the game.
The mod will now be available when starting a new career. By default, the game includes a "default mod" maintained by the developers. This official mod is updated with each game update. It’s recommended not to edit it directly, as it will be overwritten with every update.
How to Use a Mod
To apply a mod, you need to start a [[[New_career|new career]]. It is not possible to change mods within an existing career.
How to Create a Mod
Local mods are stored in the game directory:
- [Windows: C:/Users/(your name)/AppData/LocalLow/Umix Studios/Pro Basketball Manager (version)/Mods
- MacOS: /Users/(your name)/Library/Application Support/com.UmixStudios.ProBasketballManager(version number)/Mods
To create a new mod:
- Open the game or Dataeditor.
- Click Duplicate Default Mod to create a copy you can edit.
- Use the Dataeditor to make any changes to the database.
How to Add or Change a Player Photo
1. Find the ID of the player in your mod database. 2. Save the photo as a PNG file with the player's ID as the filename. 3. Place the file in the "player_faces" folder.
How to Add or Change a Team Logo
1. Find the ID of the team in your mod database. 2. Save the logo as a PNG file with the team’s ID as the filename. 3. Place the file in the "team_logos" folder.
How to Add or Change a Competition Logo
1. Find the ID of the competition in your mod database. 2. Save the logo as a PNG file with the competition's ID as the filename. 3. Place the file in the "league_logos" folder.
How to Publish a Mod
When you’re ready to publish:
- Open the game and go to the Modding page.
- Click Publish on the mod you want to upload to Steam Workshop.
- You will need to accept the latest terms and conditions on Steam for your mod to be publicly visible
This will make your mod available for other players to download and use. Happy modding!