Attributes Player: Difference between revisions
Jump to navigation
Jump to search
(Created page with "Here is a short description on each player attribute. Please remember that other factors may impact players stats such as tiredness, shape, defender, pressure from the crowd... = Offensive Attributes = * 3pts Shooting: Player's ability to shoot 3-pointers efficiently * 2pts Shooting: Player's ability to shoot mid-range shots (outside the paint) efficiently * Inside Shooting: Player's ability to shoot inside the paint efficiently * Drive: Player's ability to finish layup...") |
No edit summary |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
Here is a short description on each player attribute. Please remember that other factors may impact players stats such as tiredness, shape, defender, pressure from the crowd... | Here is a short description on each player attribute. Please remember that other factors may impact players stats such as tiredness, shape, defender, height, pressure from the crowd... | ||
= Offensive Attributes = | = Offensive Attributes = | ||
* 3pts Shooting: Player's ability to shoot 3-pointers efficiently | * '''3pts Shooting''': Player's ability to shoot 3-pointers efficiently. | ||
* 2pts Shooting: Player's ability to shoot mid-range shots (outside the paint) efficiently | * '''2pts Shooting''': Player's ability to shoot mid-range shots (outside the paint) efficiently. | ||
* Inside Shooting: Player's ability to shoot inside the paint efficiently | * '''Inside Shooting''': Player's ability to shoot inside the paint efficiently. | ||
* Drive: Player's ability to finish layups and drives efficiently | * '''Drive''': Player's ability to finish layups and drives efficiently. | ||
* Free Throws: Player's efficiency in shooting free throws | * '''Free Throws''': Player's efficiency in shooting free throws. | ||
* Dribble: Player's ability to dribble under pressure, the higher the attribute the less likely the player is to lose the ball whilst dribbling, for example. | * '''Dribble''': Player's ability to dribble under pressure, the higher the attribute the less likely the player is to lose the ball whilst dribbling, for example. | ||
* Pass: Player's ability to pass the ball to teammates without losing possession. It also increases the ability to make good passes, resulting in better shots for teammates (and assists). | * '''Pass''': Player's ability to pass the ball to teammates without losing possession. It also increases the ability to make good passes, resulting in better shots for teammates (and assists). | ||
* Shoot creation: Player's ability to create their own shot in difficult situations | * '''Shoot creation''': Player's ability to create their own shot in difficult situations | ||
= Defensive Attributes = | |||
* '''Frontcourt defense''': The player's ability to defend and contest shots inside the perimeter. Higher skill makes it tougher for opponents to score and reduces the risk of fouling. | |||
* '''Backcourt defense''': The player's ability to defend and contest shots outside the perimeter. Higher skill makes it tougher for opponents to score and reduces the risk of fouling. | |||
* '''Steal''': The player's ability to steal the ball from opponents while defending. | |||
* '''Offensive rebound''': The player's ability to secure offensive rebounds. | |||
* '''Defensive rebound''': The player's ability to secure defensive rebounds. | |||
* '''Block''': The player's ability to block opponents' shots. | |||
= Physical Attributes = | |||
* '''Speed''': The player's maximum running speed. | |||
* '''Stamina''': The player's ability to perform for extended periods without getting tired. | |||
* '''Jump''': The player's ability to jump high. | |||
* '''Power''': The player's strength in duels, especially useful for inside players or those driving frequently. | |||
* '''Acceleration''': The player's ability to quickly reach their top speed. | |||
* '''Explosiveness''': The player's quickness in their first steps, useful for getting past defenders. | |||
= Mental Attributes = | |||
* '''Collective''': How altruistic a player is and how likely they are to make assists. | |||
* '''Self control''': The player's ability to stay calm and recover mentally from tough periods during games. | |||
* '''Positioning''': The player's ability to be in the right position during games, especially on defense (e.g., for rebounds and blocks). | |||
* '''Influence''': Higher influence allows the player to impact plays more significantly. Influential players can take more shots without upsetting teammates and are more likely to become key scorers. | |||
* '''Consistency''': The player's performance regularity over multiple games and their ability to recover from bad streaks quickly. | |||
* '''Experience''': Experience helps players avoid fouls and turnovers, make difficult shots, and perform better in crucial games (e.g., playoffs, finals, or relegation battles). |
Latest revision as of 19:09, 28 January 2025
Here is a short description on each player attribute. Please remember that other factors may impact players stats such as tiredness, shape, defender, height, pressure from the crowd...
Offensive Attributes
- 3pts Shooting: Player's ability to shoot 3-pointers efficiently.
- 2pts Shooting: Player's ability to shoot mid-range shots (outside the paint) efficiently.
- Inside Shooting: Player's ability to shoot inside the paint efficiently.
- Drive: Player's ability to finish layups and drives efficiently.
- Free Throws: Player's efficiency in shooting free throws.
- Dribble: Player's ability to dribble under pressure, the higher the attribute the less likely the player is to lose the ball whilst dribbling, for example.
- Pass: Player's ability to pass the ball to teammates without losing possession. It also increases the ability to make good passes, resulting in better shots for teammates (and assists).
- Shoot creation: Player's ability to create their own shot in difficult situations
Defensive Attributes
- Frontcourt defense: The player's ability to defend and contest shots inside the perimeter. Higher skill makes it tougher for opponents to score and reduces the risk of fouling.
- Backcourt defense: The player's ability to defend and contest shots outside the perimeter. Higher skill makes it tougher for opponents to score and reduces the risk of fouling.
- Steal: The player's ability to steal the ball from opponents while defending.
- Offensive rebound: The player's ability to secure offensive rebounds.
- Defensive rebound: The player's ability to secure defensive rebounds.
- Block: The player's ability to block opponents' shots.
Physical Attributes
- Speed: The player's maximum running speed.
- Stamina: The player's ability to perform for extended periods without getting tired.
- Jump: The player's ability to jump high.
- Power: The player's strength in duels, especially useful for inside players or those driving frequently.
- Acceleration: The player's ability to quickly reach their top speed.
- Explosiveness: The player's quickness in their first steps, useful for getting past defenders.
Mental Attributes
- Collective: How altruistic a player is and how likely they are to make assists.
- Self control: The player's ability to stay calm and recover mentally from tough periods during games.
- Positioning: The player's ability to be in the right position during games, especially on defense (e.g., for rebounds and blocks).
- Influence: Higher influence allows the player to impact plays more significantly. Influential players can take more shots without upsetting teammates and are more likely to become key scorers.
- Consistency: The player's performance regularity over multiple games and their ability to recover from bad streaks quickly.
- Experience: Experience helps players avoid fouls and turnovers, make difficult shots, and perform better in crucial games (e.g., playoffs, finals, or relegation battles).